This is a node wrapper around Steam resources (Protobufs and SteamLanguage). It's primarily intended for node-steam extension module authors.
npm install seishun/node-steam-resources
. It fetches the Steam resources and requires svn
.steam-resources
to bundledDependencies
in your package.json
, since you want to publish with the resources bundled. Note that npm publish
will bundle the dependencies of steam-resources
as well.If you ever need to update the resources, just run npm install seishun/node-steam-resources
again.
var Steam = require('steam-resources');
Steam
is now a namespace object containing enums and classes generated from the protobufs and SteamLanguage.
For each enum in SteamLanguage, there is an equivalently named property on Steam
. The property is an object; for each of the enum's members, there is an equivalently named property on the object with an equivalent Number value.
For example, Steam.EClanPermission.OwnerOfficerModerator
is equal to 11
.
For each protobuf message or enum available in SteamKit2, there is an equivalently named class or enum generated using ProtoBuf.js version ^4.1. They lie in the same hierarchy as in SteamKit2, with objects for namespaces. (If you see a mismatch, consider that a bug.)
For example, the CMsgGCTopCustomGamesList
message from dota_gcmessages_common.proto is available as SteamKit2.GC.Dota.Internal.CMsgGCTopCustomGamesList
in SteamKit2 and as Steam.GC.Dota.Internal.CMsgGCTopCustomGamesList
here.
For each class in SteamLanguage, there is an equivalently named class in Steam.Internal
. They are intended to implement a subset of the API provided by ProtoBuf.js message classes. Namely, for a class MsgGabe
:
MsgGabe
instance has an equivalently named property for each non-const member of MsgGabe
with the type as follows (modifiers like boolmarshal
are ignored):
long
and ulong
members: ByteBuffer.Long objectsMsgGabe
, there is an equivalently named property on the MsgGabe
class with an equivalent value.MsgGabe.decode(buf)
returns an MsgGabe
instance deserialized from buf
. buf
can be either a Buffer or a ByteBuffer.js ^5.0 instance. In the latter case, it decodes starting from buf.offset
and increments it by message size.new MsgGabe(obj)
creates an MsgGabe
instance from an object. new MsgGabe()
is equivalent to new MsgGabe({})
. For each non-const member of MsgGabe
, if there is an equivalently named property in obj
, it sets the instance property to the (possibly converted) value of the property in obj
, otherwise to the default value. In addition to the types listed above, obj
properties can have the following types:
ByteBuffer.wrap
)Long.fromValue
)MsgGabe
instance gabe
has the following methods:
gabe.encode()
serializes the MsgGabe
instance and returns a ByteBuffer.js ^5.0 object.gabe.toBuffer()
returns this.encode().toBuffer()
.For example, MsgClientChatRoomInfo
can be used as follows:
var chatRoomInfo = new Steam.Internal.MsgClientChatRoomInfo({
steamIdChat: '103582791432594962'
});
var buf = chatRoomInfo.toBuffer();
var chatRoomInfo2 = Steam.Internal.MsgClientChatRoomInfo.decode(buf);