This is a primitive example server that uses my roblox-js library, allowing users to execute site actions from in-game via HttpService.
Go to settings.json and set username
and password
to the username and password of the ROBLOX account you want to use. The key
field is essentially a password for the site (to prevent strangers from accessing account functions). There is also an optional setting maximumRank
which can be used to prevent attacks. User's above this rank are immune from having their rank changed and attempts to change a user's rank to something above this will be rejected. I recommend generating a random string or just smashing your keyboard since this will typically be accessed by another script that doesn't have to memorize said key.
cd
, then drag the folder into the window and release. It should fill in the path name afterwards. Hit enter.heroku login
and type in the username and password of the account you made in step 1.git init
[Enter] followed by git add --all
[Enter] and then git commit -am "Initial"
[Enter]heroku create
[Enter]; you can put in a custom name after the command as well. eg. heroku create roblox-js-server
git push heroku master
[Enter] and let it go through. If all goes well it will deploy after a minute or two and will tell you the url of your server around the end of the process.To update the server files on heroku (esp. server.js):
cd
, then drag the folder into the window and release. Hit enter.git add --all
[Enter]git commit -am "Update"
[Enter]git push heroku master
[Enter] and let it run.Sometimes you also have to update dependency files like roblox-js which the module requires:
cd
, then drag the folder into the window and release. Hit enter.heroku config:set NODE_MODULES_CACHE=false
[Enter]git commit --allow-empty -m "Rebuild"
[Enter]git push heroku master
[Enter] and let it runheroku config:unset NODE_MODULES_CACHE
[Enter]A module script is available in lua/server.mod.lua that allows you to use functions to send commands to the server. An initializer function is returned by the module and requires the arguments domain
and key
. If the third group
argument is provided, the returned table will automatically call group-related functions with that groupId, otherwise it has to be the first argument.
The commands promote
, demote
, setRank
, shout
, post
, handleJoinRequest
, forumPostNew
, forumPostReply
, and message
are available, all arguments are in the same order as they are in the documentation, with parameters first and then each body argument in order (excluding key). The return value of the function is the decoded table that the API returns.
Example usage, assuming ModuleScript is named "Server" and is in the same directory as the script (eg. both ServerScriptService):
local server = require(script.Parent.Server)
local domain = 'rbx-js.herokuapp.com' -- Make sure there is no http:// in here!
local key = '/UAO9lTOYapr8ecV8cs/t3cP9c7na6rKHfRn7M6GDct+PdJyQJ40Jebe+CKZDgKV8TRLtbBqfhJc/eHNC7RHA8BCKkrFOkaIKC9/ripy34QzLq3m2qqy/GdyCg/5KHFUPbsuRNetr52ZP+6E2puKWrR9XvuAMG9bq+X02luwmID6aU7YBpq7sALl21Pv0OB4wy43VhuI3esN8w/Rl0ZC3LiJWwMv8PnwCKqgmq9L9UXLVBEPNJ9Plcv73+QqArHqiZ/qtrJO88='
local groupId = 18
local userId = game:GetService'Players':GetUserIdFromNameAsync'Shedletsky'
local api = server(domain, key, groupId)
print(api.promote(userId).message)
print(api.message(userId, 'Subject', 'Body').message)
print(api.getBlurb(1).data.blurb)
Example usage
{argument3: type}
Description
Post data is under the header, in this example is starts with argument 3. This should be sent in json format or it will not be read correctly.
All functions respond with a json table containing the fields error
, message
, and data
. The error
field is always visible but may be null, the message
field contains a human-readable message summarizing the pages action, and data
contains response data from the API is applicable.
[response1: type, reponse2: type]
/demote/18/2470023
{"key": "hunter2"}
{key: string}
Sets the role of the player to the adjacent lower-rank role.
[newRankName: string, newRank: number, newRoleSetId: number]
/getBlurb/2470023
Gets the blurb of the user with userId
.
[blurb: string]
/getPlayers/delete/2f08e9796a
{"key": "hunter2"}
{key: string}
Deletes the getPlayers job with id uid
from the filesystem if complete or the list if not. Note that if it is not complete it will still be running on the server though it cannot be accessed.
/getPlayers/make/147864?limit=1&online=false
{"key": "hunter2"}
{key: string}
Gets the players in group with group ID group
. If rank
is not specified it gets all players from all ranks, otherwise it gets all players from the role with that rank. If online
is true only online users will be collected. If limit
is enabled users will be returned in the same order they are visible in the group pages to the set number and forever if the number is -1. Note that this slows down the function considerably. The function returns a uid
that can eventually be used to get the resulting player list (if the page just waited it could time out since this action can take a while). The file containing players is stored on the file system in the folder players
and is not cleared by this script, therefore the result will be usable across restarts. See below for retrieving.
[uid: number]
/getPlayers/retrieve/2f08e9796a
Gets the result of the getPlayers job, returning progress
in percent when not complete while complete
denotes whether or not it is. The players are in json object players
.
[progress: number, complete: boolean, players (object): {username (string): userId (number)}]
/handleJoinRequest/18/Froast/true
{"key": "hunter2"}
{key: string}
Searches for the join request of user with username username
in the group with group ID group
and accepts them if accept
is true and denies them if it is false (note that for either case you still need the parameter in the url)
/message/2470023
{"subject": "Test", "body": "Test", "key": "hunter2"}
{subject: string, body: string, key: string}
Messages user with ID recipient
with a message that has subject subject
and body body
.
/promote/18/2470023
{"key": "hunter2"}
{key: string}
Sets the role of the player to the adjacent higher-rank role.
[newRankName: string, newRank: number, newRoleSetId: number]
/setRank/18/2470023/2
{"key": "hunter2"}
{key: string}
Sets rank of player with user ID target
to rank with rank number rank
in group with group ID group
. Responds with the role set ID of the user's updated rank, newRoleSetId
.
[newRoleSetId: number]
/shout/18
{"message": "Test", "key": "hunter2"}
{message: string, key: string}
Shouts in group with group ID group
and the message message
.
/post/18
{"message": "Test", "key": "hunter2"}
{message: string, key: string}
Posts a message to the wall in group with group ID group
and the message message
.
/forumPost/new/32?locked=true
{"subject": "Test", "body": "Test", "key": "hunter2"}
NOTE: Lua function name is 'forumPostNew'
{subject: string, body: string, key: string}
Creates a new forumPost with subject subject
and body body
in forum with id forumId
. If locked
is true the replies to the post will be disabled.
[newPostId: number]
/forumPost/reply/201983178?locked=true
{"body": "Test", "key": "hunter2"}
NOTE: Lua function name is 'forumPostReply'
{body: string, key: string}
Replies to forumPost with postId postId
, the reply has the body body
. If locked
is true the replies to the post will be disabled.
[newPostId: number]