WebRTCapp is a small elaboration that is part of my final degree project. This app aims to be a small video conference app created using mainly WebRTC technology.
With it, you can make calls though a web socket connection.
The app was built based on connecting to OpenVidu , an open source project that provides several libraries implementations to create video conference apps. For more info on whats the project about I highly recommend you to go and check the following links
You can find the code for the WebRTC library right on WebRTC's organization web. I wrote a briefly post on how WebRTC works internally that you can find here. On WebRTC's web you will find how to compile the binaries and generate the library but I chose an already built library called GoogleWebRTC
This library is a WebSocket client designed for Swift. It implementes the protocol definition allowing us to use a WebSocket without having to implement the whole RFC. Link: Starscream Library
If you want to run the project locally, you can download it using the following command. You will need an actual iOS physical device because the emulator doesn't support the video we need to add.
git clone https://github.com/sergiopaniego/WebRTCapp
As I mentioned above, the app is part of a final degree project and for that reason the address that comes built in the app points to https://demos.openvidu.io/basic-videoconference/. This URL hosts an OpenVidu's demo app that you can use to test that everything works as expected.
How did I developed the app? Tools I used
This is the most commonly used iOS development IDE. You can download it directly from the AppStore.
As device to test the app I used an iPad with iOS 10.2 installed.
The first time you open the app, it will ask you to give some permissions to the app. The permissions and the reason why we need the is the following:
The code is divided in some packages to make the code easier to mantain.
Views Controllers: This controllers take care of the views out app uses. The first one takes the info to start the session and the second one is the actual session with its video views.
The WebSocket Address is passed to the VideosViewController using a segue and this information is then uses to start the connection
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is VideosViewController
{
let vc = segue.destination as? VideosViewController
vc?.url = url.text!
vc?.sessionName = sessionName.text!
vc?.participantName = participantName.text!
}
}
url represents the url the socket will try to connect to. participantName the name you give to the participant and sessionName the session name. This 3 fields are used to complete the address used to connect to the WebScoket.
socket = WebSocket(url: URL(string: url)!)
socket.connect()
In this part of the code is where the connecting happens, using the address that is built using the fields above.
Once the connection is established, you need to join a room, what it's made as follows
var joinRoomParams: [String: String] = [:]
joinRoomParams["recorder"] = "false"
joinRoomParams[JSONConstants.Metadata] = "{\"clientData\": \"" + participantName + "\"}"
joinRoomParams["secret"] = "MY_SECRET"
joinRoomParams["session"] = sessionName
joinRoomParams["token"] = token
sendJson(method: "joinRoom", params: joinRoomParams)
Using a JSON using RPC 2.0 with joinRoom method and the params that are shown here you can connect to the room Same process to leave the room, you just have to send
self.socket?.sendJson(method: "leaveRoom", params: [:])
a JSON RPC 2.0 with the method leaveRoom and empty params.