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servo
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pathfinder
A fast, practical GPU rasterizer for fonts and vector graphics
Apache License 2.0
3.6k
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201
forks
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Add `recip`, `angle` and `angle_between` methods to `Vector2F`
#368
pcwalton
closed
4 years ago
4
Add some new Outline methods
#367
pcwalton
closed
4 years ago
4
Add a function to merge two outlines
#366
pcwalton
closed
4 years ago
4
Expose `pathfinder_svg` to the C API
#365
pcwalton
closed
4 years ago
8
Expose OpenGL 4.x in the C bindings
#364
pcwalton
closed
4 years ago
4
Use `cargo-c`, and update the README.
#363
pcwalton
closed
4 years ago
4
`usvg` should never have nested `<svg>` nodes, so remove code that (doesn't) handle that case.
#362
pcwalton
closed
4 years ago
4
Debug UI is slow
#361
pcwalton
opened
4 years ago
1
OpenGL Timer Queries Slowdown
#360
as-cii
closed
4 years ago
2
Various Outline things
#359
s3bk
closed
4 years ago
7
Implement BitAnd, BitOr, and Not for U32x2 in scalar version.
#358
windexlight
closed
4 years ago
0
Expose pathfinder_svg to the C API
#357
linkmauve
closed
4 years ago
0
Expose creating a resource loader from a path to C
#356
linkmauve
closed
4 years ago
4
Panic when attempting to use clip_path via canvas API with Metal
#355
nathansobo
closed
4 years ago
3
Add links to documentation to readme
#354
droundy
opened
4 years ago
2
Only use foreign-types on macOS in the C API
#353
linkmauve
closed
4 years ago
4
Expose GL4 in the C API
#352
linkmauve
closed
4 years ago
0
Error: "GLSL 4.30 is not supported"?
#351
qtfkwk
closed
4 years ago
8
Add a rendering path for Direct3D 11-class hardware that uses compute shader for most stages.
#350
pcwalton
closed
4 years ago
5
(svg) UNSUPPORTED_NESTED_SVG_NODE is unreachable
#349
RazrFalcon
closed
4 years ago
0
Update winit version to 0.22.2
#348
borup3
opened
4 years ago
0
Add missing Metal shader to resources/MANIFEST
#347
as-cii
closed
4 years ago
4
Shaders not easy to compile on windows
#346
tangmi
closed
3 years ago
6
Example `canvas_moire` fails on Windows
#345
myrrlyn
opened
4 years ago
0
GL error 0x502 causes a double panic
#344
myrrlyn
opened
4 years ago
3
Replace cbindgen with cargo-c
#343
linkmauve
closed
4 years ago
2
Don't restrict render command listeners to the static lifetime
#342
pcwalton
closed
4 years ago
4
Use SIMD a bit more in the new tiling code.
#341
pcwalton
closed
4 years ago
4
Replace the tiling algorithm with the one from "Random Access Vector Graphics".
#340
pcwalton
closed
4 years ago
4
macOS Radeon GL 6x faster than Metal on car.svg
#339
pcwalton
closed
4 years ago
2
Add homu webhook.
#338
jdm
closed
4 years ago
4
Associate texture parameters in shaders with specific texture units, to work around a macOS Radeon driver bug.
#337
pcwalton
closed
4 years ago
0
Fix non-integer HiDPI support in demo
#336
Veedrac
closed
4 years ago
0
Change how point_queue and active_edges are sorted for performance
#335
Veedrac
closed
4 years ago
3
macos_app does not work
#334
graphine27
closed
4 years ago
0
Use explicit "vulkan-style" shaders to generate all shader outputs
#333
cart
opened
4 years ago
11
Support Strict 32 Bit Alignment Platforms
#332
cart
opened
4 years ago
8
Implement {Add,Sub,Mul}Assign for RectF
#331
frewsxcv
closed
4 years ago
0
Switch to the embedded loader for the examples.
#330
frewsxcv
closed
4 years ago
0
Promote ColorU functions to `const`.
#329
frewsxcv
closed
4 years ago
0
Only define `precision highp sampler2D` in OpenGL ES.
#328
pcwalton
closed
4 years ago
0
Add an example showing how to use the Pathfinder C API with GLFW
#327
pcwalton
closed
4 years ago
0
Document `PFCanvasFontContextCreateWithFonts()`.
#326
pcwalton
closed
4 years ago
0
Update the resource manifest for recent changes
#325
pcwalton
closed
4 years ago
0
Provide a placeholder definition of `CAMetalLayer` in the C API.
#324
pcwalton
closed
4 years ago
0
Upgrade to the latest master surfman
#323
pcwalton
closed
4 years ago
0
Switch to using surfman in X11 mode.
#322
pcwalton
closed
4 years ago
0
Enable compute shader by default if the OpenGL version is high enough.
#321
pcwalton
closed
4 years ago
0
Clear the canvas to the background color if no drawing command did so.
#320
pcwalton
closed
4 years ago
1
Add OpenGL 4.3 support to the GL backend, enabling compute shader on non-Metal platforms
#319
pcwalton
closed
4 years ago
0
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