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sethjwhitaker
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phaser-rts
Real time strategy game with phaser
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Fix hex color not updating
#80
sethjwhitaker
closed
3 years ago
0
58 rally points
#79
sethjwhitaker
closed
3 years ago
0
24 research tile
#78
sethjwhitaker
closed
3 years ago
0
Rework Inputs
#77
sethjwhitaker
opened
3 years ago
0
Add game end text to ui layer
#76
sethjwhitaker
closed
3 years ago
0
Fix draw bug
#75
sethjwhitaker
closed
3 years ago
0
6 multiplayer
#74
sethjwhitaker
closed
3 years ago
0
Unit movement
#73
sethjwhitaker
opened
3 years ago
0
Add synchronizable game clock
#72
sethjwhitaker
closed
3 years ago
0
Draws say you win/lose
#71
sethjwhitaker
closed
3 years ago
0
End game text clashing with other ui
#70
sethjwhitaker
closed
3 years ago
0
Deselect hex
#69
sethjwhitaker
opened
3 years ago
0
Selected Hexes Don't update color
#68
sethjwhitaker
closed
3 years ago
0
Subsequent matches are broken
#67
sethjwhitaker
opened
3 years ago
0
UI is stuck in place
#66
sethjwhitaker
opened
3 years ago
0
Refactor game scene
#65
sethjwhitaker
closed
3 years ago
0
Utilize DOM instead of phaser text obj
#64
sethjwhitaker
closed
3 years ago
0
Add dpr adjustments and dynamic canvas size
#63
sethjwhitaker
closed
3 years ago
0
Modify Dev/Prod server setup
#62
sethjwhitaker
opened
3 years ago
0
Add mobile pinch zoom
#61
sethjwhitaker
closed
3 years ago
0
Mobile scrolling
#60
sethjwhitaker
closed
3 years ago
0
Assign hex slot based on proximity
#59
sethjwhitaker
closed
3 years ago
0
Rally Points
#58
sethjwhitaker
closed
3 years ago
1
Mobile Input
#57
sethjwhitaker
closed
3 years ago
0
43 animations
#56
sethjwhitaker
closed
3 years ago
0
Rework Fight System
#55
sethjwhitaker
opened
3 years ago
0
Add Win Condition
#54
sethjwhitaker
closed
3 years ago
0
Fix hexagon adjacency
#53
sethjwhitaker
closed
3 years ago
0
Map Select
#52
sethjwhitaker
opened
3 years ago
0
Implement fortification
#51
sethjwhitaker
closed
3 years ago
0
Player 1 is taking priority in tile capturing
#50
sethjwhitaker
opened
3 years ago
0
Change Player perspective based on start location
#49
sethjwhitaker
opened
3 years ago
0
Add tile capturing
#48
sethjwhitaker
closed
3 years ago
0
Refactor and clean up code
#47
sethjwhitaker
opened
3 years ago
0
Assign hex slots to units based on proximity
#46
sethjwhitaker
closed
3 years ago
0
Implement rudimentary combat system
#45
sethjwhitaker
closed
3 years ago
0
18 player class
#44
sethjwhitaker
closed
3 years ago
0
Animations
#43
sethjwhitaker
closed
3 years ago
0
Add unit spawning tiles
#42
sethjwhitaker
closed
3 years ago
0
Create dev version of server
#41
sethjwhitaker
closed
3 years ago
1
17 unit controls
#40
sethjwhitaker
closed
3 years ago
0
Create Unit class
#39
sethjwhitaker
closed
3 years ago
0
Add comments to files
#38
sethjwhitaker
closed
3 years ago
0
14 hex grid
#37
sethjwhitaker
closed
3 years ago
0
Single Player Levels
#36
sethjwhitaker
opened
3 years ago
0
AI
#35
sethjwhitaker
opened
3 years ago
0
Sound Effects
#34
sethjwhitaker
opened
3 years ago
0
Music
#33
sethjwhitaker
opened
3 years ago
0
Sprites
#32
sethjwhitaker
opened
3 years ago
0
Pixel Map Loading System
#31
sethjwhitaker
opened
3 years ago
0
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