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setzer22
/
egui_node_graph
Build your node graph applications in Rust, using egui
MIT License
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Change UserState to outside of GraphEditorState
#58
kkngsm
closed
1 year ago
3
Change UserState to outside of GraphEditorState
#57
kkngsm
opened
1 year ago
6
Bump egui to 0.19.0
#56
MathiasPius
closed
1 year ago
1
Bump egui version to 0.19.0
#55
MathiasPius
closed
1 year ago
2
Port Snapping doesn't take InputParamKind::ConstantOnly into account
#54
Tsudico
opened
1 year ago
4
Zoom in/out supported by default (like in blackjack)?
#53
DerLando
closed
1 year ago
2
change non recurring DFS
#52
kkngsm
closed
1 year ago
5
Change from DFS to BFS
#51
kkngsm
closed
1 year ago
3
Snap Connections and Ports
#50
kkngsm
closed
1 year ago
0
Add `UserState` to `build_node`
#46
setzer22
closed
2 years ago
0
Make node finder search bar case insensitive
#45
matthijsjanssens
closed
2 years ago
3
The node finder should use `button_released(MouseButton::Secondary)` when available
#42
setzer22
opened
2 years ago
0
Various little improvements
#41
setzer22
closed
2 years ago
1
Fix some small stuff
#40
fkaa
closed
2 years ago
3
the background color of title for each node
#39
kkngsm
closed
2 years ago
1
Connection color for each data type
#38
kkngsm
closed
2 years ago
0
Support Light mode
#37
kkngsm
closed
2 years ago
1
Send disconnect event on node delete
#36
setzer22
closed
2 years ago
3
Add user response to WidgetValueTrait
#35
IsseW
closed
2 years ago
3
Generate disconnect event when node is deleted.
#34
IsseW
closed
2 years ago
1
Color Matters (e.g. support light mode)
#33
kkngsm
closed
2 years ago
5
Add api to remove param's from nodes
#32
gmorenz
opened
2 years ago
1
Reverse order of id's in `iter_connections`
#31
gmorenz
opened
2 years ago
2
Modify ConnectionEvents to specify both endpoints, and implement many to many connections
#30
gmorenz
opened
2 years ago
7
Use bezier curves to draw connections
#29
gmorenz
closed
2 years ago
0
Fix #26 - use lambdas/a struct instead of macros
#28
philpax
closed
2 years ago
4
Fix some QoL issues introduced by #19
#27
setzer22
opened
2 years ago
3
Consider using lambdas instead of macros for the example
#26
philpax
closed
2 years ago
2
Fix a crash bug when deleting an active node
#24
kkngsm
closed
2 years ago
1
Update to egui 0.18
#23
gmorenz
closed
2 years ago
3
Delete the active node in egui_node_graph_example, App will crash
#22
kkngsm
closed
2 years ago
1
Infinite loop countermeasure
#21
kkngsm
opened
2 years ago
4
Make editor ui work inside egui windows.
#19
nodeSpace
closed
2 years ago
4
Update to egui 0.17
#18
Veykril
closed
2 years ago
3
setup ci
#17
fenollp
closed
2 years ago
0
Suggestion: add functional part to example
#16
trsh
closed
2 years ago
1
Missing egui serde support?
#15
jorgeja
closed
2 years ago
3
What is the best way to find all final nodes ?
#14
setzer22
opened
2 years ago
1
Will blackjack use egui_node_graph ?
#9
rsaccon
closed
2 years ago
7
Consider allowing properties to be both inputs and outputs at the same time
#8
francesco-cattoglio
closed
2 years ago
3
Suggestion: there should be no NodeTemplate mechanism
#7
francesco-cattoglio
opened
2 years ago
2
Suggestion: right-click popup should not be this library's concern
#6
francesco-cattoglio
opened
2 years ago
4
Added NodeResponse::CreatedNode(NodeId)
#5
jorgeja
closed
2 years ago
1
Passing 'Ui' to draw_graph_editor
#4
rsaccon
closed
2 years ago
3
Add "CreatedNode" NodeResponse
#3
jorgeja
closed
2 years ago
2
Visual Enhancement: Bezier Curves
#2
DrRuhe
closed
2 years ago
5
Create LICENSE
#1
setzer22
closed
2 years ago
0
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