sfbrigade / intentional-walk

Archived, please visit: https://github.com/sfbrigade/intentional-walk-client/
MIT License
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Intentional Walk

This repo is now archived! Please visit the new codebase at: https://github.com/sfbrigade/intentional-walk-client/

Getting started with app development

  1. Install Node.js (https://nodejs.org) v16 (newer versions are not currently compatible). If you need to manage multiple versions of Node.js for different projects, use a Node Version Manager:

    nvm (macOS)
    https://github.com/nvm-sh/nvm
    Can also be installed on macOS using Homebrew

    nvm-windows (Windows)
    https://github.com/coreybutler/nvm-windows

  2. Clone this repo to a directory on your computer, and navigate to the repo directory in Terminal (macOS) or PowerShell (Windows). Install the library dependencies with npm (installed with Node.js above):

    npm install
  3. Set up your mobile operating system tools

    • For iOS development (macOS only), make sure you have Xcode and CocoaPods installed.

      https://developer.apple.com/xcode/

      https://cocoapods.org/

      Note: You might want to use a tool like rvm (https://rvm.io/) to create separate ruby environments, called gemsets, for different projects

      Install pod dependencies in the iOS directory

      intentional-walk % cd ios
      ios % pod install
    • For Android development, first install Android Studio: https://developer.android.com/studio

      • Launch Android Studio. On the Welcome screen, choose "More Actions..." then "SDK Manager". Take note of your Android SDK Location.

      • In the SDK Platforms tab, make sure at least one "Android SDK Platform ##" is checked.

      • In the SDK Tools tab, make sure that "Android SDK Build-Tools", "Android SDK Command-line Tools", "Android Emulator", "Android SDK Platform-Tools", and "Google Play Licensing Library" are checked.

      • Click on "Apply" or "OK" to save any changes.

      • To use the Android Emulator, configure an Android Virtual Device if one was not already set up by the installer: https://developer.android.com/studio/run/managing-avds

      • For the version of React Native used by this codebase, also install an older version of Java, such as OpenJDK 11.

      On macOS, you can install and use Homebrew to install OpenJDK. Install Homebrew per the instructions on its website: https://brew.sh/. Then run brew install openjdk@11

      On Windows, you can download installers for older versions of JDK from Microsoft: https://learn.microsoft.com/en-us/java/openjdk/download#openjdk-11. Download and run the MSI installer for OpenJDK 11. Select the option in the installer to let it set the JAVA_HOME environment variable.

      • For macOS, configure your shell environment to reference the newly installed developer tools. In the standard Mac OS Terminal, edit (or create, if needed) your .zprofile in your home directory and add the following (assuming default installation locations):

        export JAVA_HOME=/opt/homebrew/opt/openjdk@11
        export ANDROID_SDK_ROOT=~/Library/Android/sdk
        export PATH=$PATH:$ANDROID_SDK_ROOT/emulator
        export PATH=$PATH:$ANDROID_SDK_ROOT/tools
        export PATH=$PATH:$ANDROID_SDK_ROOT/tools/bin
        export PATH=$PATH:$ANDROID_SDK_ROOT/platform-tools

        Close and re-open your Terminal shell to set the newly configured environment variables.

        If you are installing the tools for the very first time, you may need to accept the SDK license agreements. Run: sdkmanager --licenses to do so.

      • For Windows, make sure the following environment variables are set in either the System or User variables sections, if not add them:

        ANDROID_SDK_ROOT          C:\Users\<my username>\AppData\Local\Android\Sdk
        JAVA_HOME                 C:\Program Files\Microsoft\jdk-11.0.21.9-hotspot
        
        and within PATH    (new)  %ANDROID_SDK_ROOT%\platform-tools
                        (new)  %JAVA_HOME%\bin
      • Finally, copy the example.env file in the android directory to .env.

  4. Copy one of the environment files in the project root directory (.env.dev, .env.staging, .env.prod) to .env depending upon which environment you wish to connect to. Note: currently, there are no "secrets" in our environment variables, but please DO NOT COMMIT secrets into any of the environment files. Instead, put a blank/empty placeholder, and store the value in a corresponding .local file which will be ignored by git (i.e. .env.dev.local, .env.staging.local, .env.prod.local).

    To start, use the .env.staging environment. Note that the staging server may go to sleep and take some seconds to start up again when connecting. The .env.dev environment is for developers who are also running the server codebase on the same machine and wish to connect to it. The .env.prod environment connects to the live production server. Please sign up with either the first and/or last name "Tester" to have your account flagged as a test account on production.

    If you change your environment settings, you'll need to reset the Metro Bundler cache. Close it, if it is running, then restart it with: npm start -- --reset-cache

  5. Start the React Native Metro Bundler and leave it running.

    intentional-walk % npm start
  6. In another shell, build and run the app for your target platform.

    intentional-walk % npm run ios -- --simulator="iPhone 15"
    intentional-walk % npm run android

    For iOS, the default is to run in the iPhone 12 simulator, you should specify a newer version that is included with your installation of Xcode.

    For Android, it should launch the emulator running in a configured Android Virtual Device. If not, launch Android Studio, go to "More actions...", "Virtual Device Manager", and press the triangle Play button next to a listed emulator. Note that the installation may fail if the device is still booting- if so, wait for the emulator to fully boot to the lock/home screen, and run the command again.