AutoGunfireReborn
A tool that adds easy mode to Gunfire Reborn.
This project shows how to inject Unity modules during runtime into il2cpp Unity games.
Features
- AutoAim - adds the auto-aim functionality from controller usage when playing with keyboard & mouse
- ExtraSensoryPerception - shows where portals, chests, vendors, and enemies are located (through walls)
- FreeCam - not functional yet. Goal is to add a free camera to wander the world.
- GameSpeed - speeds up the game
- JumpHeight - changes the jump height of your character, making all puzzles trivial.
- MovementSpeed - lets you run as fast as the Flash.
- UnlimitedAmmo - no need to reload or find ammo anymore.
- UnlockAll - not functional yet. Goal is to unlock all weapons/scrolls/etc., but this is server-sided for the most part.
- WeaponMod - not functional. Currently only adds map-wide AOE range to explosive weapons.
Todo / current issues
- Occasionally crashes on injection
- Deployment / packaging requries lots of DLL's, would be nice to have a single exe. Fody doesn't work as is.
- Dumper needs to be manually run on game update
- Most of the logic of Gunfire Reborn is done outside of Unity in a native dll / python.
- App that does the injection is just a simple winform - need to clean this up.
Credits
https://github.com/Perfare/Il2CppDumper - dumps out dummy DLLs from Unity il2cpp game
https://github.com/knah/Il2CppAssemblyUnhollower - converts dummy DLLs from Il2CppDumper into native calls. knah also helped me debug along the way
https://github.com/warbler/SharpMonoInjector - calls mono functions after mono is loaded
https://github.com/HerpDerpinstine/MelonLoader - not used in this project directly, but I leveraged the workflow to inject mono into the target app