shedaniel / RoughlyEnoughItems

Clean and Configurable. Your recipe viewer mod for 1.13+.
Other
334 stars 68 forks source link

[Bug] Trinkets slots darkened when not open while searching for an item in the inventory #1716

Open Cicopath opened 3 months ago

Cicopath commented 3 months ago

What happened?

When I search for an item using REI, the slots from Trinkets are darkened despite not being opened.

There are also a couple other things going on: the textures of the Trinkets slots are not visible, unlike the four armor slots and offhand slot; and sometimes, the textures of the slots disappear when hovering over other slots.

image

You can see all three bugs in the image: all of the Trinkets slots are darkened despite not being hovered over (except the shoes armor slot—I'm hovering over that), the textures of the Trinkets slots aren't visible, and the offhand slot texture is not visible while I'm hovering over the shoes armor slot.

What mod loaders are you seeing the problem on?

Fabric

What do you think this bug is of?

Relevant log output

[12:40:21] [REI-ReloadPlugins/DEBUG] [REI] ========================================
[12:40:21] [Render thread/DEBUG] [REI] Created search filter with "" using Default
[12:40:21] [Render thread/DEBUG] [REI] Starting Search: "" with 1564 stacks, shouldAsync: true on Render thread
[12:40:21] [Render thread/DEBUG] [REI] Async Search: 4 partitions for ""
[12:40:21] [REI-AsyncSearchManager-0/TRACE] [REI] Search "" Used [Thread[REI-AsyncSearchManager-0,10,main]]: 7.949 ms
[12:40:21] [REI-AsyncSearchManager-0/TRACE] [REI] Search "" Used and Applied [Thread[REI-AsyncSearchManager-0,10,main]]: 14.31 ms
[12:40:25] [Render thread/DEBUG] [REI] Created search filter with "t" using Default
[12:40:25] [Render thread/DEBUG] [REI] Starting Search: "t" with 1564 stacks, shouldAsync: true on Render thread
[12:40:25] [Render thread/DEBUG] [REI] Async Search: 4 partitions for "t"
[12:40:25] [REI-AsyncSearchManager-2/DEBUG] [REI] Preparing collapsed entry groups cache with 7 entries and 1565 stacks
[12:40:25] [REI-AsyncSearchManager-2/DEBUG] [REI] Prepared collapsed entry groups cache with 7 entries and 1565 stacks
[12:40:25] [REI-AsyncSearchManager-2/TRACE] [REI] Search "t" Used [Thread[REI-AsyncSearchManager-2,10,main]]: 35.34 ms
[12:40:25] [REI-AsyncSearchManager-2/TRACE] [REI] Search "t" Used and Applied [Thread[REI-AsyncSearchManager-2,10,main]]: 37.58 ms
[12:40:25] [Render thread/DEBUG] [REI] Created search filter with "te" using Default
[12:40:25] [Render thread/DEBUG] [REI] Starting Search: "te" with 1564 stacks, shouldAsync: true on Render thread
[12:40:25] [Render thread/DEBUG] [REI] Async Search: 4 partitions for "te"
[12:40:25] [REI-AsyncSearchManager-0/TRACE] [REI] Search "te" Used [Thread[REI-AsyncSearchManager-0,10,main]]: 4.967 ms
[12:40:25] [REI-AsyncSearchManager-0/TRACE] [REI] Search "te" Used and Applied [Thread[REI-AsyncSearchManager-0,10,main]]: 6.214 ms
[12:40:25] [Render thread/DEBUG] [REI] Created search filter with "tes" using Default
[12:40:25] [Render thread/DEBUG] [REI] Starting Search: "tes" with 1564 stacks, shouldAsync: true on Render thread
[12:40:25] [Render thread/DEBUG] [REI] Async Search: 4 partitions for "tes"
[12:40:25] [REI-AsyncSearchManager-0/TRACE] [REI] Search "tes" Used [Thread[REI-AsyncSearchManager-0,10,main]]: 4.846 ms
[12:40:25] [REI-AsyncSearchManager-0/TRACE] [REI] Search "tes" Used and Applied [Thread[REI-AsyncSearchManager-0,10,main]]: 5.084 ms
[12:40:25] [Render thread/DEBUG] [REI] Created search filter with "test" using Default
[12:40:25] [Render thread/DEBUG] [REI] Starting Search: "test" with 1564 stacks, shouldAsync: true on Render thread
[12:40:25] [Render thread/DEBUG] [REI] Async Search: 4 partitions for "test"
[12:40:25] [REI-AsyncSearchManager-2/TRACE] [REI] Search "test" Used [Thread[REI-AsyncSearchManager-2,10,main]]: 3.792 ms
[12:40:25] [REI-AsyncSearchManager-2/TRACE] [REI] Search "test" Used and Applied [Thread[REI-AsyncSearchManager-2,10,main]]: 3.969 ms

Anything else?

Trinkets 3.7.2 REI 12.1.750 Artifacts 9.5.12 (to create some of the Trinkets slots)

By submitting this issue, I have included the necessary logs by pasting the contents into the correct location or attaching the file as an upload.

By submitting this issue, I have confirmed my REI and REI's dependencies are up to date.