shemetz / tokenmagic-automatic-wounds

FoundryVTT module that extends TokenMagic to automatically apply wounds on tokens
MIT License
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foundry-vtt

TokenMagic Automatic Wounds

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Latest Supported Foundry Version

Will automatically apply TokenMagic visual effects of wounds to tokens based on the number of wounds on the token. Healing will reduce wounds.

To install, browse for it in the module browser, or directly copy the manifest link for the latest release .

Features

Supported systems

More can be added easily by request / PR!

Settings

There is a setting to "Clear wounds on full heal"; this is because wound size from damage and wound reduction from healing don't exactly match 1-to-1 (because it would be hard to get them to). So, there's a chance a token could be dealt a series of damaging and healing actions, culminating in it having some large visible wounds, but nearly full HP. By keeping this setting on, you will ensure that all blood on the token will disappear once the final hit point is restored and the token is fully healthy again.

There is a setting to change the spread of wound placement from circle to square; useful for the few players who prefer to use square shaped tokens in their games.

Macros (in "TokenMagic Automatic Wounds" compendium pack)

Change Blood Color

Will set the current token's actor's blood color to the specified color (affecting existing wounds).

Reapply Wounds Based On Current HP

Will remove any existing wounds on the selected token(s) and then create new wounds that fit the tokens' HP.

Toggle Auto-Wounds For Token

Will disable this module's functionality for a specific token, and remove existing wounds.

Toggle Auto-Wounds For Actor

Same as the above, except it will apply to the original actor even if the token is not linked. This is useful for monsters, which may default to unlinked.