Closed sholloway closed 1 year ago
Animation loop of an agent calculating a path and then traversing it.
For the simulator, it should be simple. Not focused on aesthetics. That said, it should enable realistic simulations.
?
The maze used a 4 neighbor strategy. 8 neighbors is reacher and enables diagonal movement.
What is the world hierarchy imposed by Dwarf Fortress?
The coordinate system is right-handed with the x axis point left, y axis point down, and z axis pointing into the screen.
Animation loop of an agent calculating a path and then traversing it.
Todo
Terrain Thoughts
For the simulator, it should be simple. Not focused on aesthetics. That said, it should enable realistic simulations.
Consider Grid vs Hex Grid.
?
4 vs 8
The maze used a 4 neighbor strategy. 8 neighbors is reacher and enables diagonal movement.
Beyond Navigation
What is the world hierarchy imposed by Dwarf Fortress?
Implementation Considerations
DearPyGui Drawing API
The coordinate system is right-handed with the x axis point left, y axis point down, and z axis pointing into the screen.