sholloway / agents-playground

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Single Agent, A* Path Finding #3

Closed sholloway closed 1 year ago

sholloway commented 2 years ago

Animation loop of an agent calculating a path and then traversing it.

Todo

Terrain Thoughts

For the simulator, it should be simple. Not focused on aesthetics. That said, it should enable realistic simulations.

Consider Grid vs Hex Grid.

?

4 vs 8

The maze used a 4 neighbor strategy. 8 neighbors is reacher and enables diagonal movement.

Beyond Navigation

What is the world hierarchy imposed by Dwarf Fortress?

Implementation Considerations

DearPyGui Drawing API

The coordinate system is right-handed with the x axis point left, y axis point down, and z axis pointing into the screen.