sholloway / agents-playground

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Narrative: State Trees #39

Open sholloway opened 2 years ago

sholloway commented 2 years ago

In the GDC2017 Talk Narrative Sorcery: Coherent Storytelling in an Open World, Jon Ingold from Inkle demonstrates how state trees can be used to construct robust story quest.

This approach enforces the rule that a narrative state is aware of all the previous states. It's a high water mark.

This can be used to simplify the challenge of determining what a player has been exposed to in nonlinear game play.

GDC2017 Talk: Storytelling Tools to Boost Your Indie Game's Narrative and Game Play by Dr Mata Haggis copperstonesea.com

Possibly Unrelated My favorite moments in games are often the quiet times.

Thoughts on Narrative

Scene Structure All the scenes or levels in the game must have: