Open sholloway opened 10 months ago
Switching to a GPU based rendering is going to require making some changes to the overall architecture.
What part of the pipeline can leverage compute shaders?
Debugging shaders is a major pain in the Python ecosystem. The debug tools that work with Rust don't work with Python. I want a way to get debug information out of shaders.
Create a 2D API backed by WebGPU and WGSL
Define an API for drawing in a 2D Context.
2D API Operations
Advanced Features
Considerations
References
Resources
Rectangles
Lines
Curves
Engine Architecture
Text Rendering
Examples
WebGPU Information
Tooling