sicaro-organization / issues

Public repository for tracking and resolving project issues. Submit and follow progress using provided guidelines. Aiming to improve project quality. Thank you for your contribution.
1 stars 0 forks source link

Editor Bugs #18

Open Armaccord opened 1 month ago

Armaccord commented 1 month ago

CSM

Other

Armaccord commented 2 weeks ago

Lut post-process pass doesn't generate on start up

Hoodgail commented 1 week ago
Armaccord commented 1 week ago
Armaccord commented 6 days ago
Armaccord commented 6 days ago

Rigid Body tab:

Add a sub-tab called Collider

When Triangle mesh is selected:

When Convex hull is selected:

Using ColliderDesc.convexHull(points). This is the simplest approach: it will automatically compute the convex hull of the given set of points. A convex hull is the smallest convex shape that contains all the given points.

When Primitive is selected:

When Compound Primitive is selected

It is discouraged to use a triangle meshes or a polylines for colliders attached to dynamic rigid-bodies. Because they have no interior, it is easy for another object to get stuck into them. In order to simulate properly non-convex objects, it is recommended to use a convex decomposition with a compound shape instead.

Add a sub-tab called Properties

Add a sub-tab called advanced (should be at the bottom)and add: