issues
search
sideeffects
/
HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
Other
1.36k
stars
374
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add an option to not generate invisible static meshes.
#21
ttvd
closed
4 years ago
0
Specify UE meshes used for instancing from inside the asset.
#20
ttvd
closed
8 years ago
2
Unreal Engine 4.11 port.
#19
ttvd
closed
8 years ago
6
Centralize all localization resources.
#18
ttvd
closed
6 years ago
1
Allow plugin to build without Houdini Engine installed.
#17
ttvd
closed
8 years ago
0
Allow plugin to build and run in headless mode.
#16
ttvd
closed
8 years ago
1
Add ramp parameters.
#15
ttvd
closed
8 months ago
2
Add support for destructible meshes.
#14
ttvd
opened
8 years ago
0
Using blueprints as geometry inputs.
#13
ttvd
closed
8 months ago
0
Support file parameters.
#12
ttvd
closed
8 years ago
1
Support additional handle types (beyond 'xform')
#11
JaapSuter
closed
6 years ago
2
Allow use of Houdini plugin without Houdini (Engine) installed...
#10
JaapSuter
closed
8 years ago
3
Added link to Side Effects community forum to project README.
#9
JaapSuter
closed
8 years ago
0
Add support for box and sphere colliders.
#8
ttvd
closed
7 years ago
1
Landscape input support.
#7
ttvd
closed
6 years ago
1
Add support for various material channels.
#6
ttvd
closed
8 years ago
2
Allow creation of asset parameters even when asset fails to cook.
#5
ttvd
closed
8 years ago
2
Support for multiple assets within the same HDA.
#4
ttvd
closed
8 years ago
2
Question; landscape asset input support.
#3
JaapSuter
closed
8 years ago
2
Add WITH-EDITOR guard in HoudiniAssetActor Tick method
#2
marynate
closed
9 years ago
1
HAPI_Bool not defined.
#1
marynate
closed
9 years ago
2
Previous