Closed simplerr closed 3 years ago
https://www.saschawillems.de/blog/2020/06/06/new-vulkan-gltf-examples/
Todo: SharedPtr AssetLoader::LoadAsset(uint32_t assetId) in AssetLoader.cpp is not handling missing texture paths
To find all places in the code that needs update search for "Todo: MODEL UPDATE"
https://www.saschawillems.de/blog/2020/06/06/new-vulkan-gltf-examples/