simplerr / UtopianEngine

A game engine in early development
MIT License
52 stars 5 forks source link

Utopian Engine

This project is developed to learn how renderers and game engines works as well as acting as a base for research/experimentation. The intention is to make my own games using it and also once more mature make it convenient for others to use as well.

It is written in C++ and uses Vulkan as the rendering API.

Media

Demo on youtube

Image Image Image Image

Features

Planned features

Building

Currently the project only runs on Windows.

Run git submodule update --init --recursive to checkout the required submodules.

Run ./generate_workspace.bat script to generate a Visual Studio 2019 solution. If you want to generate a solution for another VS version run tools/premake5.exe manually.

Pre compiled libraries for MSVC x64 Debug and Release are included in the libs/ folder.

Folder structure

Folder Description
source/utopian/ Utopian Engine source code
source/editor/ Editor source code
source/demos/marching_cubes/ A demo using marching cubes to generate a modifiable terrain
source/demos/raytracing/ A simple compute shader raytracer
external/ Third party submodules and .h files
libs/ Pre compiled third party dependencies
data/ Textures, models, shaders, scenes etc.
tools/ Tools and scripts

Thrid party dependencies

Library Usage
gli Loading of .ktx textures
assimp Loading of model files
bullet Physics simulation
glslang Compilation and reflection of shaders
im3d Immediate mode 3D gizmos in editor
imgui Editor UI
LegitProfiler Profiler to visualize GPU performance
LuaPlus Lua binding to enable scripting
stb Loading of textures
libktx Creation and saving of .ktx texture to file