Closed simplerr closed 4 years ago
For example data\shaders\common\sky_color.glsl:
// Note: 8 because this is used together with ssr_vkdf.glsl // which occupies bindng 0-5 for G-buffer textures layout (set = 0, binding = 8) uniform UBO_parameters { float sphereRadius; float inclination;
Solved for now by using high binding IDs in files that will be included.
For example data\shaders\common\sky_color.glsl:
// Note: 8 because this is used together with ssr_vkdf.glsl // which occupies bindng 0-5 for G-buffer textures layout (set = 0, binding = 8) uniform UBO_parameters { float sphereRadius; float inclination;