Static asset revisioning by appending content hash to filenames
unicorn.css
→unicorn-d41d8cd98f.css
This project is feature complete. PRs adding new features will not be accepted.
Make sure to set the files to never expire for this to have an effect.
npm install --save-dev gulp-rev
import gulp from 'gulp';
import rev from 'gulp-rev';
export default () => (
gulp.src('src/*.css')
.pipe(rev())
.pipe(gulp.dest('dist'))
);
Type: string
\
Default: 'rev-manifest.json'
Manifest file path.
Type: object
Type: string
\
Default: process.cwd()
Override the base
of the manifest file.
Type: string
\
Default: process.cwd()
Override the current working directory of the manifest file.
Type: boolean
\
Default: false
Merge existing manifest file.
Type: object
\
Default: JSON
An object with parse
and stringify
methods. This can be used to provide a
custom transformer instead of the default JSON
for the manifest file.
Original file paths are stored at file.revOrigPath
. This could come in handy for things like rewriting references to the assets.
The hash of each rev'd file is stored at file.revHash
. You can use this for customizing the file renaming, or for building different manifest formats.
import gulp from 'gulp';
import rev from 'gulp-rev';
export default () => (
// By default, Gulp would pick `assets/css` as the base,
// so we need to set it explicitly:
gulp.src(['assets/css/*.css', 'assets/js/*.js'], {base: 'assets'})
.pipe(gulp.dest('build/assets')) // Copy original assets to build dir
.pipe(rev())
.pipe(gulp.dest('build/assets')) // Write rev'd assets to build dir
.pipe(rev.manifest())
.pipe(gulp.dest('build/assets')) // Write manifest to build dir
);
An asset manifest, mapping the original paths to the revisioned paths, will be written to build/assets/rev-manifest.json
:
{
"css/unicorn.css": "css/unicorn-d41d8cd98f.css",
"js/unicorn.js": "js/unicorn-273c2c123f.js"
}
By default, rev-manifest.json
will be replaced as a whole. To merge with an existing manifest, pass merge: true
and the output destination (as base
) to rev.manifest()
:
import gulp from 'gulp';
import rev from 'gulp-rev';
export default () => (
// By default, Gulp would pick `assets/css` as the base,
// so we need to set it explicitly:
gulp.src(['assets/css/*.css', 'assets/js/*.js'], {base: 'assets'})
.pipe(gulp.dest('build/assets'))
.pipe(rev())
.pipe(gulp.dest('build/assets'))
.pipe(rev.manifest({
base: 'build/assets',
merge: true // Merge with the existing manifest if one exists
}))
.pipe(gulp.dest('build/assets'))
);
You can optionally call rev.manifest('manifest.json')
to give it a different path or filename.
gulp-concat
Because of the way gulp-concat
handles file paths, you may need to set cwd
and path
manually on your gulp-concat
instance to get everything to work correctly:
import gulp from 'gulp';
import rev from 'gulp-rev';
import sourcemaps from 'gulp-sourcemaps';
import concat from 'gulp-concat';
export default () => (
gulp.src('src/*.js')
.pipe(sourcemaps.init())
.pipe(concat({path: 'bundle.js', cwd: ''}))
.pipe(rev())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest('dist'))
);
Since the order of streams are not guaranteed, some plugins such as gulp-concat
can cause the final file's content and hash to change. To avoid generating a new hash for unchanged source files, you can:
This plugin does not support streaming. If you have files from a streaming source, such as Browserify, you should use gulp-buffer
before gulp-rev
in your pipeline:
import gulp from 'gulp';
import browserify from 'browserify';
import source from 'vinyl-source-stream';
import buffer from 'gulp-buffer';
import rev from 'gulp-rev';
export default () => (
browserify('src/index.js')
.bundle({debug: true})
.pipe(source('index.min.js'))
.pipe(buffer())
.pipe(rev())
.pipe(gulp.dest('dist'))
);
For more info on how to integrate gulp-rev
into your app, have a look at the integration guide.
It may be useful - and necessary - to use gulp-rev
with other packages to complete the task.