Closed nat-n closed 12 years ago
A lot of private APIs are going to be made public in the next release. I'll make sure this tops the list.
Event handling has been completely rewritten in v3.0, and this functionality has been moved from Jax.Context
into Jax.Input.Mouse
. See mouse.js.coffee#L44.
The trigger
method is used to create DOM events and dispatch them to the underlying canvas
element, which will then dispatch the event to Jax and anything else listening to the canvas. The processEvent
method works one level higher, bypassing the canvas
element and dispatching events directly to Jax.
Referring to https://github.com/sinisterchipmunk/jax/blob/55f6d07f85e3dea55232dfbf768517f34c3850e1/lib/assets/javascripts/jax/events.js#L87
This would be useful as a public method for instance, when layering another non Jax cavas (such as Raphael SVG canvas) above part of the Jax WebGL canvas, and wanting mouse move and click events to be easily re-routable so they fire in the active controller as if the higher canvas weren't there.