sjlehtin / aesheet

Combat sheet for the Advanced Engine Role-playing game system
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New firearm rule in CC #37

Open sjlehtin opened 4 months ago

sjlehtin commented 4 months ago

Current campaign would really benefit.

sjlehtin commented 1 month ago

From Jussi

The PC may also select to take close-combat actions using the Weapon combat skill. The ROA depends on the firearm type (Handgun or Long gun) and is modified by the Weapon combat skill level, as normally. The to-hit roll is modified by the CCV based on the firearm type (= one-handed penalty of the firearm +20). A PC without the Gun fu skill enhancement suffers a penalty of -10 to CCV. As a special exception, the CCV in defense is -10 points weaker.

When firearms are used in close combat, their Stock modifier is always 1.0. Note that this may affect the ROF of the firearm. Attack action expends 1 CC action, as normally. A successful attack indicates the PC can fire the firearm up to its ROF (modified by the relevant firearms skill, as normally). For example, an autofiring gun with an ROF of 3,0 can expend 3 single rounds or 2 short bursts after a successful CC attack. The hit location is bumped based on the close-combat skill level difference, as normally in close combat. Successful attacks are at +2 lethality and damage. If the firearm uses burst fire, all rounds hit, and normal lethality modifiers apply, so that the rounds of a three-round burst are at +2, 0, and +4 lethality.

Defense actions can be taken normally, each expending 0,5 CC actions, with a -10 to CCV compared to attack. A PC without the Gun fu skill enhancement suffers an additional penalty of -10 to CCV. A successful defense allows damage reduction based on the firearm type (Handgun or Long gun). See Weapon tables (CCW) for details.

Firearm attacks may be defended normally. If the defense results to reduced damage, the rolled damage is reduced from each round separately (the defender manages to turn the gun down to ground and is hit only by ricochet).

sjlehtin commented 1 month ago

need a row for defenses, need to separate ROA (from Weapon combat) and ROF (amount of hits on successful CC check). Use type as per normal. Defense damage and lethality based on weapon stock, to be written to rules.