sjlehtin / aesheet

Combat sheet for the Advanced Engine Role-playing game system
0 stars 0 forks source link

Firearm modes #71

Open sjlehtin opened 1 month ago

sjlehtin commented 1 month ago

Modes in ranged fire, representing compromise between fast and accurate shooting

Not in CC, in CC use type only


Full 2h = Asetta käytetään normaalisti, sight modifier ja stock modifier normaalit.

Full 1h  = Sight modifier normaali, stock 1.0, 1hp vähennetään <— Tilanne jos esim. haavoittunut toiseen käteen

Quick aimed 2h = Sight 0, stock normaali

Quick pointed 2h = Sight 0, stock 1.0, +1 TI, -15 to-hit (Inst fire kompensoi)

Reflexive 2h = Sight 0, stock 1.0, +2 TI, -30 to-hit (Inst fire kompensoi)

Pri 1h = Yhdellä kädellä, sight 0, stock 1.0, 1hp vähennetään, +2 TI, -30 to-hit, ROF -0.25 (Inst fire kompensoi)

Sec 1h = Yhdellä kädellä, sight 0, stock 1.0, 1hp vähennetään, +2 TI, -30 to-hit, ROF -0.5 (Inst fire kompensoi), wrong-hand penalty (Ambidexterity kompensoi)

sjlehtin commented 1 month ago

Wrong hand penalty can be a checkbox in the weapon, that gets automatically changed on mode/use-type change, and which can be toggled after that to change. This is to allow using the wrong hand for PRI actions in case better hand is wounded.