w64devkit is a Dockerfile that builds from source a small, portable development suite for creating C and C++ applications on and for x86 and x64 Windows. See "Releases" for pre-built, ready-to-use kits.
Included tools:
It is an MSVCRT toolchain with pthreads, C++11 threads, and OpenMP. All included runtime components are static. Docker/Podman is not required to use the development kit. It's merely a reliable, clean environment for building the kit itself.
Build the image, then run it to produce a self-extracting 7z archive:
docker build -t w64devkit .
docker run --rm w64devkit >w64devkit-x64.exe
This takes about 15 minutes on modern systems. You will need an internet connection during the first few minutes of the build. Note: Do not use PowerShell because it lacks file redirection.
The self-extracting 7z archive contains tools in a typical unix-like
configuration. Extract wherever is convenient. Inside is w64devkit.exe
,
which launches a console window with the environment configured and ready
to go. It is the easiest way to enter the development environment, and
requires no system changes. It also sets two extra environment variables:
W64DEVKIT_HOME
to the installation root and W64DEVKIT
to the version.
Alternatively, add the bin/
directory to your path. For example, inside
a cmd.exe
console or batch script:
set PATH=c:\path\to\w64devkit\bin;%PATH%
Then to start an interactive unix shell:
sh -l
No installation required. Run it anywhere as any user. Simply delete when no longer needed.
Fully offline. No internet access is ever required or attempted.
A focus on static linking all runtime components. The runtime is optimized for size.
Trivial to build from source, meaning it's easy to tweak and adjust any part of the kit for your own requirements.
Complements Go for cgo and bootstrapping.
The x64 kit requires Windows 7 or later, though some tools only support Unicode ("wide") paths, inputs, and outputs on Windows 10 or later. The toolchain targets Windows 7 by default.
The x86 kit requires Windows XP or later and an SSE2-capable processor
(e.g. at least Pentium 4); limited Unicode support. The toolchain targets
the same by default. Runtimes contain SSE2 instructions, so GCC -march
will not reliably target less capable processors when runtimes are linked
(exceptions: -lmemory
, -lchkstk
).
Runtime components are optimized for size, leading to smaller application
executables. Unique to w64devkit, libmemory.a
is a library of memset
,
memcpy
, memmove
, memcmp
, and strlen
implemented as x86 string
instructions. When not linking a CRT, linking -lmemory
provides
tiny definitions, particularly when GCC requires them.
Also unique to w64devkit, libchkstk.a
has a leaner, faster definition of
___chkstk_ms
than GCC (-lgcc
), as well as __chkstk
, sometimes needed
when linking MSVC artifacts. Both are in the public domain and so, unlike
default implementations, do not involve complex licensing. When required
in a -nostdlib
build, link -lchkstk
.
Unlike traditional toolchains, import tables are not populated with junk
ordinal hints. If an explicit hint is not provided (i.e. via a DEF file),
then the hint is zeroed: "no data." Eliminating this random data makes
binaries more compressible and theoretically faster loading. See also:
peports
.
With a few exceptions, such as Vim's built-in documentation (:help
),
w64devkit does not include documentation. However, you need not forgo
offline documentation alongside your offline development tools. This is a
list of recommended, no-cost, downloadable documentation complementing
w64devkit's capabilities. In rough order of importance:
cppreference (HTML), friendly documentation for the C and C++ standard libraries.
GCC manuals (PDF, HTML), to reference GCC features, especially built-ins, intrinsics, and command line switches.
Win32 Help File (CHM) is old, but official, Windows API documentation. Unfortunately much is missing, such as Winsock. (Offline Windows documentation has always been very hard to come by.)
C and C++ Standards (drafts) (PDF), for figuring out how corner cases are intended to work.
Intel Intrinsics Guide (interactive HTML), a great resource when working with SIMD intrinsics. (Search for "Download" on the left.)
GNU Make manual (PDF, HTML)
GNU Binutils manuals (PDF, HTML), particularly ld
and as
.
GDB manual (PDF)
BusyBox man pages (TXT), though everything here is also
available via -h
option inside w64devkit.
Intel Software Developer Manuals (PDF), for referencing x86
instructions, when either studying compiler output with objdump
or
writing assembly.
Except for the standard libraries and Win32 import libraries, w64devkit does not include libraries, but you can install additional libraries such that the toolchain can find them naturally. There are three options:
Install it under the sysroot at w64devkit/$ARCH/
. The easiest option,
but will require re-installation after upgrading w64devkit. If it
defines .pc
files, the pkg-config
command will automatically find
and use them.
Append its installation directory to your CPATH
and LIBRARY_PATH
environment variables. Use ;
to delimit directories. You would likely
do this in your .profile
.
If it exists, append its pkgconfig
directory to the PKG_CONFIG_PATH
environment variable, then use the pkg-config
command as usual. Use
;
to delimit directories
Both (1) and (3) are designed to work correctly even if w64devkit or the libraries have paths containing spaces.
peports
: displays export and import tables of EXEs and DLLs. Like MSVC
dumpbin
options /exports
and /imports
; narrower and more precise
than Binutils objdump -p
. Useful for checking if exports and imports
match your expectations. Complemented by c++filt
and vc++filt
, i.e.
in a pipeline. Pronounced like purports.
vc++filt
: a c++filt
for Visual C++ name decorations. Used
to examine GCC-incompatible binaries, potentially to make some use of
them anyway.
debugbreak
: causes all debugee processes to break in the
debugger, like using Windows' F12 debugger hotkey. Especially useful for
console subsystem programs.
$HOME
can be set through the adjacent w64devkit.ini
configuration, and
may even be relative to the w64devkit/
directory. This is useful for
encapsulating the entire development environment, with home directory, on
removable, even read-only, media. Use a .profile
in the home directory
to configure the environment further.
Neither Address Sanitizer (ASan) nor Thread Sanitizer (TSan) has been
ported to Mingw-w64 (also), but Undefined Behavior Sanitizer
(UBSan) works perfectly under GDB. With both -fsanitize=undefined
and
-fsanitize-trap
, GDB will break precisely on undefined
behavior, and it does not require linking with libsanitizer.
GCC does not fully support AVX on Windows and may use aligned moves
on unaligned addresses. When targeting AVX, consider disabling all aligned
moves in the assembler: -Wa,-muse-unaligned-vector-move
.
When distributing binaries built using w64devkit, your .exe will include
parts of this distribution. For the GCC runtime, including OpenMP, you're
covered by the GCC Runtime Library Exception so you do not need to
do anything. However the Mingw-w64 runtime has the usual software license
headaches and you may need to comply with various BSD-style licenses
depending on the functionality used by your program: MinGW-w64 runtime
licensing and winpthreads license. To make this easy,
w64devkit includes the concatenated set of all licenses in the file
COPYING.MinGW-w64-runtime.txt
, which should be distributed with your
binaries.