Open mattridgway opened 9 years ago
Might be worth thinking about consumable/durable/permanent and some sort of transformed items.
Fruit is consumable Torch is durable Axe is permanent Bottle of water transforms into empty bottle when consumed
Something like that
some items (like food) might need to be perishable too??
Yep, which I guess makes it durable? Maybe chocolate bar is a better example, but you get where I'm going.
However, inventory shouldn't be responsible for any of the transforms listed above. The items/actors should handle this themselves? A bottle of water for example would subscribe for a consume event of itself and update accordingly?
I'm not sure if hydration should tell of the transform, If anything that falls under inventory (to me at least)
updated initial comment to reflect more recent discussions
Given the OP edits, bear in mind we still haven't created any "Perspectives". We're aware of them being a structure we would like, but not where they belong and how they look.
Are we still considering that all items in the world should be actors?
They should probably all be something, yes. Actors? Maybe. Whatever makes sense.
Requests to engine can:
Later: