ZDoom is an enhanced port of the official DOOM source code to Windows and POSIX platforms. As such, it also adds new features not found in the version published by id Software.
These seem to be strictly x86 things so, all that code for setting FPU precision should be removed, or changed to whatever is the ARM equivalent (if any). I'll look into this myself if necessary.
... on line 1942 of d_main.cpp.
These seem to be strictly x86 things so, all that code for setting FPU precision should be removed, or changed to whatever is the ARM equivalent (if any). I'll look into this myself if necessary.