A run-time API resolver for IL2CPP Unity.
External Version(Rework WIP) | (Old) Pre-HeaderOnly Version
#include <IL2CPP_Resolver.hpp>
void SomeFunction()
{
IL2CPP::Initialize(); // This needs to be called once!
Unity::CGameObject* m_Local = Unity::GameObject::Find("LocalPlayer");
Unity::CComponent* m_LocalData = m_Local->GetComponent("PlayerData");
m_LocalData->SetMemberValue<bool>("CanFly", true);
}
void OurUpdateFunction()
{
// Your special code...
}
void OnLoad()
{
IL2CPP::Initialize();
IL2CPP::Callback::Initialize();
IL2CPP::Callback::OnUpdate::Add(OurUpdateFunction);
}