u play as the war fighter inners and u fight in the war!
web-based FPS in which you take advantage of each classes movement to win in combat
geocities websites postal 2 parkour based physics platformers tf2 this video scram
you got 2 teams of 16 (probably) blow eachother up game ends when the objective is completed based on gamemode standard shit
For all team gamemodes: Healing = 1xp for every 2 hp recovered Kills = 100xp For non team gamemodes: Assists = (damage done)/(max hp) Respawn points have booleans that determine the gamemode or team they are valid for respawning in.
Capture the flag and bring it back to your base. Winning team = 500xp Flag capture = 500xp
Map defines each flag limit. Usually 3
Kill as many people before time runs out. Kill = 100xp
Classes can be changed at any time. Each class has a loadout that can be altered to use new weapons
u can put bandages on people and you get a scissor to stab people | Variable | Initial Value |
---|---|---|
Max Health | 150 | |
Speed | 1.1 |
mainarm | sidearm | utility |
---|---|---|
scissors: you can stab things | broom: push back enemies and also push yourself back by recoil. right click and you can smack | bandage: heal people by clicking on them |
electric razor: chainsaw type weapon but you cant throw it | blow dryer: does no damage but sends people flying |
u get guns and a rocket launcher | Variable | Initial Value |
---|---|---|
Max Health | 120 | |
Speed | 1 |
mainarm | sidearm | utility |
---|---|---|
rocket launcher: | smg: | bandage: |
sniper rifle: | pistol | |
grenade launcher: it |
Variable | Initial Value |
---|---|
Max Health | 100 |
Speed | 1.2 |
mainarm | sidearm | utility |
---|---|---|
pickaxe: dig tiny holes fast. right click allows you to pick into things and pull yourself above them, used to scale walls | crossbow: shitty sniper rifle | 40-ounce: drink a bit of your malt liquor |
shovel: dig big holes slow | dynamite: bomb | |
sledgehammer: BIG MELEE |
he will take 50% less damage from explosions. because he is exploding very carefully.
sword and shield
mainarm | sidearm | utility |
---|---|---|
sword: works with shield | shield: usable as a sled too | scream: loud sound |
2 hand sword: no sidearm double damage | ||
waraxe: can cut through stuff | ||
spear: can throw | dagger really dogshit but you can throw it |
usually the go to for this glass is to buy a bomb and use your shield to stop the blast and essentially rocket jump around and dive into people with your sword.
bow and arrow
mainarm | sidearm | utility |
---|---|---|
shortbow: shoot arrow quick | grappling hook: swing around the map | scream: loud sound |
longbow: shoot arrow slow | grappling hook: swing around the map |
Has access to different arrow types.
also see map voting
todo
Each class has a defined max health and minimum health. Some classes can recover HP slowly. When you hit 0 health you explode. Respawns are random based on teams. Also, health pickups are available around the map and will regenerate after 15 seconds
when u fall, calculate the distance of the fall/20. idk man. archer has fall damage immunity
Pick a spawn point and respawn. im not sure how to flesh this out yet. haha! Spawn points on the map determine where to place players after respawn.
Can also be placed down? maybe.
Leveling
Ranks
The ranking system is used to unlock new content as a reward for gradual playtime. The user has a defined rank based on their total EXP gained throughout all sessions. It is not dependent on class. At certian ranks, more content is unlocked.
Weapon leveling
Each weapon has a total permanent kill count. More kills will unlock more attatchments for weapons. Skins are also unlocked for each gun at certian kill counts. Attachments can be things like a laser sight, suppressor, muzzle break or boost, bigger or smaller ammo sizes that change your speed and recoil.
Interface Description
Will figure out what works best in practice
Menus
The following are menus that can be entered and exited in a first in first out order. Need to draw hypothetical screenshots soon
Ingame pause menu buttons
- loadout
- change class
- disconnect
- votekick
- stats
- settings
Main menu buttons
- servers
- settings
- stats
- Loadout
Loadout Menu buttons
- Mainhand Weapon
- Offhand weapon
- Utility
- Armor
- cosmetic hat
Settings
- Slider: General FOV: 70 to 110 with default being 90
- Slider: Aimdown FOV: 50 to 110 with default being 90
- Slider: Master Volume: 0 to 100 with default being 50
- Slider: Voice Volume: 0 to 100 with default being 50
- Slider: SFX Volume: 0 to 100 with default being 50
- Dropdown: Graphics Quality - [Doodoo, Low, Medium, High, XTreme]
- Button: Keybinds