Open Krush206 opened 5 years ago
I'm not sure what causes the lag. Some people report lag, but I've not been able to reproduce it with any of the same games on several different computers.
Perhaps because I don't actually play on my own network (real LAN). I use a P2P VPN software to simulate a LAN. However, I do know it's obvious this would cause certain lag issues. But why does V2000 runs smoothly? To be more clear about that, what lags is the whole game. On V2000, only the game's entities (enemies and players) have a slight delay, not the whole game
I realise its a bit late, but are you still trying to play games using IPXWrapper? I've got a version with profiling functionality which might help narrow down why most games are unplayable for you, if you're up for doing some testing.
Thanks
I still make use of IPXwrapper, yes. I have come to the conclusion the issue is due to how DirectPlay is implemented on some games. Other than V2000, Speed Busters and Speedy Eggbert (Speedy Blupi) are two other games that do not have such issue. May you provide me said version? Never mind, just found it in another open issue.
Thanks in advance.
Hi @Krush206, can you post here the link to the issue you said have found?
Here's IPXwrapper with profiling support, @AleWin32.
Almost every game I have tried have a massive lag issue. Games such as Future Cop, Tanks 3D, Test Drive 5 and Daytona USA Deluxe are just unplayable. The only game which didn't have that issue is V2000. So I was wondering if this is due to poor implementation of IPXwrapper or DirectPlay.
I keep log verbose disabled. Any ideas if this issue is related to IPXwrapper or DirectPlay? Thanks in advance.