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songrun
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SeamAwareDecimater
Mesh simplification with UV's boundary preserved
https://cragl.cs.gmu.edu/seamless/
MIT License
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decimate_down_to always return false
#21
Zeta48
opened
1 year ago
0
Failed on an input with overlapped UV map.
#20
Yixin-Hu
opened
2 years ago
0
fatal assertion failure in igl::circulation
#19
jwwalker
opened
3 years ago
1
Question about the constrained quadratic problem
#18
jdumas
opened
4 years ago
0
WARNING: decimate_down_to() returned false
#17
tangeroo
opened
4 years ago
0
How do I reference texture when loading .obj to the decimator?
#16
ytyfeng
opened
4 years ago
1
Microsoft C++ exception: std::out_of_range at memory location 0x0000000EE4576D90
#15
oschakravarthi
opened
4 years ago
1
It is not working at all
#14
oschakravarthi
closed
4 years ago
0
min cost edge is infinite cost, left nums of vertices:
#13
oschakravarthi
closed
4 years ago
0
Ensure compiles now and in the future.
#12
yig
closed
4 years ago
1
i am getting error when i use
#11
bandaru
opened
4 years ago
1
Problem during make
#10
TeapoyYinYue
closed
5 years ago
1
Mapping to original vertices
#9
JSandusky
opened
6 years ago
2
Decimater fails on large obj file (35 Mb)
#8
AlexeyMakarov1
closed
6 years ago
2
collapse_edge_seam debug build fails
#7
DrJohnDale
opened
6 years ago
0
Fails on every file I try
#6
John-Nagle
opened
6 years ago
9
Build problem: "undefined reference to `pthread_create'"
#5
John-Nagle
opened
6 years ago
1
Resulting OBJ should preserve MTL references
#4
vsantosu
opened
6 years ago
3
Crashing during priority queue preparation
#3
vsantosu
opened
6 years ago
6
decimater.exe has stopped working
#2
Ben-Mack
opened
6 years ago
1
Create LICENSE
#1
songrun
closed
7 years ago
1