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sp4cerat
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Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
MIT License
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Material loss
#40
lwh504530121
opened
2 months ago
3
Why endless loop on error?
#39
A9G-Data-Droid
closed
3 months ago
4
Preserving mesh edges (with angle threshold) ?
#38
yvanblanchard
closed
3 months ago
1
No mesh simplification in flat areas
#37
yvanblanchard
closed
5 months ago
3
How is the threshold formula derived?
#36
Mrchs
closed
3 months ago
3
Mesh simplification with inverted triangles
#35
madsendennis
closed
9 months ago
0
Mesh simplification gives invalid result
#34
StudenteChamp2
closed
3 months ago
1
is it possible to convert format files .mesh in .mesh?
#33
JunSourceX
closed
3 months ago
1
Mesh simplification using a custom vertex buffer
#32
Zeta48
closed
3 months ago
6
debug
#31
HumanGD
closed
3 months ago
1
raise error when load_obj()
#30
STILLMOREzzz
closed
3 months ago
2
Is OpenGL 3.3 supported?
#29
Quarnion
closed
3 months ago
1
Question: It it possible for it to optimise hollow cylinder geometry without breaking it?
#28
VegarRingdalAibel
closed
3 months ago
5
Mention C port
#27
neurolabusc
closed
2 years ago
0
Fix for issue 24
#26
neurolabusc
closed
2 years ago
1
question of interpolate/barycenter
#25
fanvanzh
closed
3 months ago
1
Strange pits and bumps in certain meshes
#24
Maeyanie
closed
2 years ago
4
Holes in simplified mesh
#23
michaelpolakatwork
closed
2 years ago
2
GLSL 3.30 is not supported
#22
Pin80
closed
3 months ago
1
Shader Error !A bunch of magical questions
#21
weiyu666
closed
3 months ago
1
Added v/vt only meshe type support
#20
Bit00009
closed
4 years ago
1
coordinates changed after simplification
#19
strawberryloveofzl
closed
2 years ago
3
Dealing with normals
#18
Zylann
closed
3 months ago
2
Vertex buffer preservation
#17
lytyo
closed
5 years ago
0
The model stops being simplifed after a few iterations?
#16
wlsdzyzl
closed
5 years ago
1
Add a copy of the MIT license
#15
Calinou
closed
4 years ago
2
Border problems
#14
matfrem
closed
2 years ago
4
Misc. typos
#13
luzpaz
closed
6 years ago
1
License question
#12
binaryzebra
closed
2 years ago
1
Holes inside the models
#11
binaryzebra
closed
6 years ago
9
1
#10
llduncangithub
closed
4 years ago
0
interpolate texcoords
#9
timknip
closed
6 years ago
1
Browser based/WebAssembly version Fast-Quadric-Mesh-Simplification
#8
ynotstartups
opened
6 years ago
3
Add license 1
#7
ynotstartups
closed
6 years ago
0
Is this code working? I get only a few triangles as output (screenshot)
#6
r03ert0
closed
6 years ago
10
vertex color
#5
chukcha2
closed
2 years ago
2
texcoords
#4
sfornengo
closed
4 years ago
3
Makefile
#3
jjpark7
closed
7 years ago
1
Invalid memory read
#2
dwilliamson
closed
5 years ago
4
This obj file makes the program crash
#1
TyrealGray
closed
7 years ago
0