Currently, sending texture coordinates from certain connectors causes problems when receiving in certain connectors. This is because of issues in the format of sending texture coordinates. Many connectors also don't include texture coordinates in their conversions.
[x] Scope the native formats that different connectors use for texture coordinates and document
[x] Decide on which format Speckle will use in Objects kit
[ ] Update Texture-coordinate conversion on connectors
[x] Revit Won't Fix For now (texture coordinates not exposed through normal API, but apparently are through a custom exporter. See discussion. May look into this again if there is more demand)
Currently, sending texture coordinates from certain connectors causes problems when receiving in certain connectors. This is because of issues in the format of sending texture coordinates. Many connectors also don't include texture coordinates in their conversions.
RevitWon't Fix For now (texture coordinates not exposed through normal API, but apparently are through a custom exporter. See discussion. May look into this again if there is more demand)See #785, https://github.com/specklesystems/speckle-unreal/issues/17 https://github.com/specklesystems/speckle-blender/issues/54