Closed haitheredavid closed 2 years ago
@teocomi Added basic support for the converting to and from mono! 🚀 I created a simple mono object for the point cloud types with the main purpose of managing the renderer components, but it doesn't hold a reference to the speckle properties
object.
We can easily add that component to the pc game object, but down the road we should move the speckle properties
to be abstract so each speckle mono-object has support for it... I think
Created simple point cloud mono class to support speckle point clouds. Uses pcx shader to render points