This repo holds Speckle's Unity Connector package + a sample project (Speckle playground).
The package offers several Unity Components to send and receive data from Speckle, and allows developers to easily develop their own components and features. It has a simple UI, and is missing some of the comforts present in other connectors. The connector uses our Speckle .NET SDK.
Checkout our dedicated Tutorials and Docs.
If you are enjoying using Speckle, don't forget to ⭐ our GitHub repositories, and join our community forum where you can post any questions, suggestions, and discuss exciting projects!
We officially support Unity 2021.3 or newer.
Features:
Currently tested on Windows, Linux, and MacOS.
Android will work with some signficant limitations, and other platforms likly work with similar limitations.
This repo holds a simple sample project (Speckle Playground), containing an example GUI (UnityUI) for fetching stream/branch data, and sending/receiving geometry to/from Speckle.
Simply download this repo or clone with git, and open in Unity 2021.3 or newer.
git clone https://github.com/specklesystems/speckle-unity.git
To install the connector into your own Unity project (rather than using the sample project), open the Package Manager (Windows -> Package Manager
)
and select Add Package from git URL. (requires git installed)
Paste in the following URL
https://github.com/specklesystems/speckle-unity.git?path=/Packages/systems.speckle.speckle-unity
We encourage everyone interested to hack / contribute / debug / give feedback to this project.
All dependencies to Speckle Core have been included; compiled in systems.speckle.speckle-unity
package.
Please make sure you read the contribution guidelines for an overview of the best practices we try to follow.
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. Please note that some modules, extensions or code herein might be otherwise licensed. This is indicated either in the root of the containing folder under a different license file, or in the respective file's header. If you have any questions, don't hesitate to get in touch with us via email.