Closed JR-Morgan closed 2 years ago
It is necessary to save Meshes and Materials as Assets in order to prefab received streams. This can be a simple boolean option in the Stream Manager / Mesh Converter
https://forum.unity.com/threads/saving-procedural-meshes-in-prefabs.949500/
Some users may want Everything -> Prefab support, which #80 does not do.
We can reopen this again, if it makes sense.
It is necessary to save Meshes and Materials as Assets in order to prefab received streams. This can be a simple boolean option in the Stream Manager / Mesh Converter
https://forum.unity.com/threads/saving-procedural-meshes-in-prefabs.949500/