specklesystems / speckle-unity

AEC Interoperability for Unity through Speckle
https://speckle.systems/tag/unity/
Apache License 2.0
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Prefab Support - Option to generate assets for editor receiving #59

Closed JR-Morgan closed 2 years ago

JR-Morgan commented 2 years ago

It is necessary to save Meshes and Materials as Assets in order to prefab received streams. This can be a simple boolean option in the Stream Manager / Mesh Converter

https://forum.unity.com/threads/saving-procedural-meshes-in-prefabs.949500/

JR-Morgan commented 2 years ago

80 implements a Block -> Prefab support.

Some users may want Everything -> Prefab support, which #80 does not do.

We can reopen this again, if it makes sense.