Now we have support for converting using coroutines,
It would be a great idea to implement a way to maximise the number of objects converted each frame while maintaining a target frametime.
This could be implemented in a number of ways.
a frametime budget for the specific co-routine. (easy, simple to imlement, will work nice for continuous receives)
a localsearch/gradient decent algorithm that optimises the number of objects converted while maintaining the total Time.deltaTime of each frame. (might be be hard to implement)
Now we have support for converting using coroutines, It would be a great idea to implement a way to maximise the number of objects converted each frame while maintaining a target frametime.
This could be implemented in a number of ways.
a localsearch/gradient decent algorithm that optimises the number of objects converted while maintaining the total Time.deltaTime of each frame. (might be be hard to implement)