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sphynx-owner
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JFA_driven_motion_blur_addon
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
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Update README.md: Fix capital letters and make it look better
#9
sebashtioon
opened
1 week ago
0
Motion blur not working with double precision engine version
#8
kubaofc123
opened
2 weeks ago
0
Using the motion blur when both FSR2 and MSAA enabled cause artifacts on objects that are animated with vertex shaders
#7
izarii-dev
opened
1 month ago
3
I dont understand, (not working)
#6
sinaSPOGames
closed
1 month ago
6
.NET version build error (not consistent)
#5
AstroFeline
opened
3 months ago
2
Objects attached to the camera blur despite not moving
#4
ghost
opened
3 months ago
32
Static objects have constant blur when in FSR 2.2
#3
rbwldrf
closed
4 months ago
3
Broken on M1 Mac
#2
etodd
closed
4 months ago
1
macOS Support
#1
rbwldrf
closed
4 months ago
1