spicylobstergames / astratomic

Survival game inspired by Noita and Starbound, fueled by Rust and Bevy.
Other
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Growing plants #14

Open erlend-sh opened 11 months ago

erlend-sh commented 11 months ago

@grunnt who made falling-rust wrote this great post on how to achieve organic plant growth:

https://www.basvs.dev/blog/falling-rust-plants/

This seems useful both in the process of procedurally generated levels as well as for real-time simulation of rapid-growth plans.

Zac8668 commented 10 months ago

It will for sure be helpful! Also to note that in the future we aim to have a great deal of farming in the game, crops are really fun! The automata-like nature of the game will probably help to give an amazing organic feel to the plants, and also variety.

hallucino commented 10 months ago

Have you consider to use directly the simulation from Sandspiel: https://github.com/MaxBittker/sandspiel/tree/master/crate/src ?

Zac8668 commented 10 months ago

Their plants do look good, thanks for the insight! When we get to adding plants we for sure gonna look into it for some inspiration.

erlend-sh commented 10 months ago

The more growth algorithms the better really, because we want lots of different plants with unique growth patterns.