spicylobstergames / astratomic

Survival game inspired by Noita and Starbound, fueled by Rust and Bevy.
Other
97 stars 8 forks source link

Growing plants #14

Open erlend-sh opened 9 months ago

erlend-sh commented 9 months ago

@grunnt who made falling-rust wrote this great post on how to achieve organic plant growth:

https://www.basvs.dev/blog/falling-rust-plants/

This seems useful both in the process of procedurally generated levels as well as for real-time simulation of rapid-growth plans.

Zac8668 commented 9 months ago

It will for sure be helpful! Also to note that in the future we aim to have a great deal of farming in the game, crops are really fun! The automata-like nature of the game will probably help to give an amazing organic feel to the plants, and also variety.

hallucino commented 8 months ago

Have you consider to use directly the simulation from Sandspiel: https://github.com/MaxBittker/sandspiel/tree/master/crate/src ?

Zac8668 commented 8 months ago

Their plants do look good, thanks for the insight! When we get to adding plants we for sure gonna look into it for some inspiration.

erlend-sh commented 8 months ago

The more growth algorithms the better really, because we want lots of different plants with unique growth patterns.