Open erlend-sh opened 11 months ago
It will for sure be helpful! Also to note that in the future we aim to have a great deal of farming in the game, crops are really fun! The automata-like nature of the game will probably help to give an amazing organic feel to the plants, and also variety.
Have you consider to use directly the simulation from Sandspiel: https://github.com/MaxBittker/sandspiel/tree/master/crate/src ?
Their plants do look good, thanks for the insight! When we get to adding plants we for sure gonna look into it for some inspiration.
The more growth algorithms the better really, because we want lots of different plants with unique growth patterns.
@grunnt who made falling-rust wrote this great post on how to achieve organic plant growth:
https://www.basvs.dev/blog/falling-rust-plants/
This seems useful both in the process of procedurally generated levels as well as for real-time simulation of rapid-growth plans.