Astratomic is a survival game that draws inspiration from the likes of Noita and Starbound. Powered by a similar engine as Noita, made from scratch with Rust.
We currently implemented:
What's next:
In the bigger picture we also aim to achieve intergalactic travel like Starbound, procedurally generated animations inspired by Rainworld, all the cool mechanics you see in Noita, multiplayer and modding, the last two made possible by a future engine migration to Bones.
In the future we aim to separate the engine code from the game code, making the former licensed under Apache v2.0 and the latter under PolyForm NonCommercial v1.0.
Independent contributions (i.e. individual pull requests) from anyone other than 'Isaac Turci @Zac8668' are dual-licensed as Polyform NonCommercial (granted to Spicy Lobster & Isaac Turci as the licensor) and Apache 2.0, meaning all independent contributors retain ownership of their own contributions, albeit non-exclusively.
More specifics soon to come in CONTRIBUTING.md.
The player assets are from Penzilla, https://penzilla.itch.io/protagonist-character.