This is almost completely done with #62
The way we do this is by getting each atom from the rotated sprite before the simulation step, for each one that is not empty we put a Object atom just to have collision.
The rotated sprite still doesn't match sometimes with the Object atoms for some reason. Pretty rare, we can fix it later if it becomes a problem.
This is
almost completelydone with #62 The way we do this is by getting each atom from the rotated sprite before the simulation step, for each one that is not empty we put a Object atom just to have collision.The rotated sprite still doesn't match sometimes with the Object atoms for some reason.Pretty rare, we can fix it later if it becomes a problem.