spotenza2016 / Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Octree Optimizations #16

Open spotenza2016 opened 2 months ago

spotenza2016 commented 2 months ago

Should specify objects by static vs dynamic and only check the dynamic ones. Also need to implement the collision mask properly. Also need to investigate best octree settings and set them (currently is -1 for no limits). Also should handle multiple collisions and dynamic-dynamic collisions better (maybe should make this a later issue).