spotenza2016 / Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL. It's an expansion on my old 2D Game Engine (https://github.com/spotenza2016/CPP-Game-Engine) with the intention of developing it into a complete and functional 3D Game Engine from scratch for practice/as a personal challenge. I intend to use this to create a pretty simple 3D puzzle exploration game for fun :D.

Current Dependencies (end goal is to only use OpenGL wrappers)

Current Functionality

Mimema

Lighting

Basic Collisions

Collision Boxes

Future Goals (check out the Issues tab for full list :D)