spotenza2016 / Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Renderable Collision Boxes #19

Open spotenza2016 opened 2 months ago

spotenza2016 commented 2 months ago

This functionality needs to be added back in, since the old method was super bad. Likely ties into avoiding OpenGL shader program state switches.