spotenza2016 / Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Model Animation #26

Open spotenza2016 opened 2 months ago

spotenza2016 commented 2 months ago

No idea how to do this right now other than key frame interpolation of stored frames per vertex. Need to research then implement (could implement Shipwrecked's jumping animation?).