spotenza2016 / Mimema

Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Physics Implementation #6

Open spotenza2016 opened 2 months ago

spotenza2016 commented 2 months ago

A physics controller with proper usage of layer masks should be implemented, rather than the current single function in Engine Core. This will likely tie into scripting.