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srcdslab
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sm-ext-connect
https://forums.alliedmods.net/showthread.php?t=162489
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#22
Rushaway
opened
3 months ago
1
fix(extension): logging verbosity
#21
maxime1907
closed
8 months ago
0
fix: steam id pending
#20
maxime1907
closed
8 months ago
0
fix: sync connection, refactor, drop async support
#19
maxime1907
closed
8 months ago
0
fix: chained synced connection
#18
maxime1907
closed
8 months ago
0
fix: handle reconnect
#17
maxime1907
closed
8 months ago
0
bug: steam id pending due to players being connected two times
#16
maxime1907
opened
8 months ago
6
fix(extension.cpp): handle timed out players
#15
maxime1907
closed
1 year ago
0
bug: legit steam id connected with already connected legit steam id
#14
maxime1907
closed
1 year ago
1
fix(extension.cpp): correct steam id format
#13
maxime1907
closed
1 year ago
0
bug: adding autoload crashes the a2qcache extension
#12
maxime1907
opened
1 year ago
0
bug: wrong steam id rendered in connectclient with big values
#11
maxime1907
closed
1 year ago
1
fix(extension.cpp): manage ids bigger than int max size
#10
maxime1907
closed
1 year ago
0
bug: when nosteam spoofer gets disconnected, incoming steam player gets steam_id_pending
#9
maxime1907
opened
1 year ago
2
fix(extension.cpp): sanity checks and save connected steam id
#8
maxime1907
closed
1 year ago
0
SteamID3ToSteamID: invalid argument throw
#7
maxime1907
closed
1 year ago
1
chore: bump version to 2.6.4 (patch)
#6
maxime1907
closed
1 year ago
0
fix(extension.cpp): spoof when async connecting
#5
maxime1907
closed
1 year ago
0
bug: spoofer: steam id already in use on this server
#4
maxime1907
closed
1 year ago
4
fix(extension.cpp): allow clients considered steam legal
#3
maxime1907
closed
1 year ago
0
fix(extension.cpp): remove sv_forcesteam
#2
maxime1907
closed
1 year ago
0
fix(extension.cpp): sane cvar defaults, nosteam forcesteam logic
#1
maxime1907
closed
1 year ago
0