void CGameUI::Think( void )
[...]
pPlayer->AddFlag( FL_ONTRAIN );
[...]
Replaced pPlayer->AddFlag( FL_ONTRAIN ); with NOP to fix prediction issues while having game_ui active.
void CMovementSpeedMod::InputSpeedMod(inputdata_t &data)
[...]
// Turn off the flashlight
if ( pPlayer->FlashlightIsOn() )
{
pPlayer->FlashlightTurnOff();
}
[...]
NOP'd out the block.