CONN (Connections Over Numerous Networks) plugin replaces the old gossip
plugin, covering all its use cases. CONN has these responsibilities:
~/.ssb/conn.json
)Prerequisites:
secret-stack@^6.2.0
Recommended:
Not required, but:
ssb-conn@>=2.0.0
wants to use ssb-db2@>=1.18.0
and ssb-friends@>=4.4.4
ssb-conn@1.0.0
wants to use ssb-db@>=19
and ssb-friends
npm install --save ssb-conn
Add this plugin to ssb-server like this:
var createSsbServer = require('ssb-server')
.use(require('ssb-onion'))
.use(require('ssb-unix-socket'))
.use(require('ssb-no-auth'))
.use(require('ssb-master'))
.use(require('ssb-db2'))
+ .use(require('ssb-conn'))
.use(require('ssb-replicate'))
.use(require('ssb-friends'))
// ...
Now you should be able to access the muxrpc APIs under ssb.conn
and ssb.gossip
, see next section.
You can call any of these APIs in your local peer.
This uses multiserver addresses.
API | Type | Description |
---|---|---|
ssb.conn.connect(addr, data?, cb) |
async |
Connects to a peer known by its multiserver address addr , and stores additional optional data (as an object) during its connection lifespan. |
ssb.conn.disconnect(addr, cb) |
async |
Disconnects a peer known by its multiserver address addr . |
ssb.conn.peers() |
source |
A pull-stream that emits an array of all ConnHub entries whenever any connection updates (i.e. changes it state: connecting, disconnecting, connected, etc). |
ssb.conn.remember(addr, data?) |
sync |
Stores (in cold storage) connection information about a new peer, known by its multiserver address addr and additional optional data (as an object). |
ssb.conn.forget(addr) |
sync |
Removes (from cold storage) connection information about a peer known by its multiserver address addr . |
ssb.conn.dbPeers() |
sync |
Returns an array of ConnDB entries known at the moment. Does not reactively update once the database is written to. |
ssb.conn.stage(addr, data?) |
sync |
Registers a suggested connection to a new peer, known by its multiserver address addr and additional optional data (as an object). |
ssb.conn.unstage(addr) |
sync |
Unregisters a suggested connection the peer known by its multiserver address addr . |
ssb.conn.stagedPeers() |
source |
A pull-stream that emits an array of all ConnStaging entries whenever any staging status updates (upon stage() or unstage()). |
ssb.conn.start() |
sync |
Triggers the start of the connections scheduler in CONN. |
ssb.conn.stop() |
sync |
Stops the scheduler if it is currently active. |
An "entry" is a (tuple) array of form:
[addr, data]
where:
addr
is a multiserver address (a string that follows some rules)data
is an object with additional information about the peerdata
(click here)CONN also provides more detailed APIs by giving you access to the internals, ConnDB, ConnHub, ConnStaging, ConnQuery. These are APIs that we discourage using, simply because in the vast majority of the cases, the basic API is enough (you might just need a few pull-stream operators on the basic APIs), but if you know what you're doing, don't feel afraid to use the advanced APIs!
API | Type | Description |
---|---|---|
ssb.conn.ping() |
duplex |
A duplex pull-stream for periodically pinging with peers, fully compatible with ssb.gossip.ping . |
sbb.conn.db() |
sync |
Returns the instance of ConnDB currently in use. Read their docs to get access to more APIs. |
ssb.conn.hub() |
sync |
Returns the instance of ConnHub currently in use. Read their docs to get access to more APIs. |
ssb.conn.staging() |
sync |
Returns the instance of ConnStaging currently in use. Read their docs to get access to more APIs. |
ssb.conn.query() |
sync |
Returns the instance of ConnQuery currently in use. Read their docs to get access to more APIs. |
The following gossip plugin APIs are available once you install CONN:
API | Type |
---|---|
ssb.gossip.ping() |
duplex |
If you want to use other legacy ssb.gossip.*
APIs and preserve the same gossip behavior as before, use ssb-legacy-conn
which uses parts of CONN and tries to mirrors the old gossip plugin as closely as possible, even its log messages.
Some parameters in CONN can be configured by the user or by application code through the conventional ssb-config. The possible options are listed below:
{
"conn": {
/**
* Whether the CONN scheduler should start automatically as soon as the
* SSB app is initialized. Default is `true`.
*/
"autostart": boolean,
/**
* Whether the CONN scheduler should look into the SSB database looking for
* messages of type 'pub' and add them to CONN. Default is `true`.
*/
"populatePubs": boolean,
}
}
You can use `ssb.conn.peers()` to get a stream of "all peers currently being processed" and then use Array `filter` to pick only peers that are strictly *connected*, ignoring those that are *connecting* or *disconnecting*: ```js var connectedPeersStream = pull( ssb.conn.peers(), pull.map(entries => entries.filter(([addr, data]) => data.state === 'connected') ) ) ``` Then you can drain the stream to get an array of connected peers: ```js pull( connectedPeersStream, pull.drain(connectedPeers => { console.log(connectedPeers) // [ // ['net:192.168.1...', {key: '@Ql...', ...}], // ['net:192.168.2...', {key: '@ye...', ...}] // ] }) ) ```
[ssb-conn-query](https://github.com/staltz/ssb-conn-query) has APIs for that and others, e.g. ```js var arr = ssb.conn.query().peersConnected() console.log(arr) // [ // ['net:192.168.1...', {key: '@Ql...', ...}], // ['net:192.168.2...', {key: '@ye...', ...}] // ] ``` If the above doesn't work (for instance, `conn.query()` is not available in the CLI and other similar cases), you can use `ssb.conn.peers()` plus some pull-stream operators: ```js function getConnectedPeersNow(cb) { pull( ssb.conn.peers(), pull.map(entries => entries.filter(([addr, data]) => data.state === 'connected') ) pull.take(1), // This is important pull.drain(connectedPeers => cb(null, connectedPeers)) ) } getConnectedPeersNow(arr => console.log(arr)) ```
![diagram.png](diagram.png) Under the hood, CONN is based on three "pools" of peers: - [ConnDB](https://github.com/staltz/ssb-conn-db): a persistent database of addresses to connect to - [ConnHub](https://github.com/staltz/ssb-conn-hub): a faรงade API for currently active connections - [ConnStaging](https://github.com/staltz/ssb-conn-staging): a pool of potential new connections ConnDB contains metadata on stable servers and peers that have been successfully connectable. ConnHub is the central API that allows us to issue new connections and disconnections, as well as to track the currently active connections. ConnStaging is an in-memory ephemeral storage of new possible connections that the user might want to approve or disapprove. Then, [ConnQuery](https://github.com/staltz/ssb-conn-query) has access to those three pools, and provides utilities to query, filter, and sort connections across all those pools. **ConnScheduler** is an **opinionated** (โ ๏ธ) plugin that utilizes ConnQuery to select peers to connect to, then schedules connections to happen via ConnHub, as well as schedules disconnections if necessary. Being opinionated, CONN provides an easy way of replacing the default scheduler with your own scheduler, see instructions below. There is also a **Gossip Compatibility** plugin, implementing all the legacy APIs, so that other SSB plugins that call these APIs will continue to function as normal. When you install the ssb-plugin, it will actually setup three plugins: ``` [conn, connScheduler, gossip] ```
The default scheduler is roughly the same as the legacy ssb-gossip plugin, with some opinions removed and others added. The scheduler has two parts: discovery setup on startup, and periodic connections/disconnections. **Discovery setup:** - Read the SSB log and look for "pub" messages, and `remember` them - Listen to a stream of LAN peers (see [ssb-lan](https://github.com/staltz/ssb-lan)), and `stage` them - Listen to a stream of Bluetooth nearby devices, and `stage` them - Listen to a stream of peers online in Rooms, and `stage` them **Periodic connections/disconnections:** - Try to maintain connections with 5 room servers - If we're connected to more than 5, then after some minutes we'll start disconnecting from some rooms - Try to maintain connections with 4 non-room peers (pubs, room attendants, LAN peers, etc) - If we're connected to more than 4, then after some minutes we'll start disconnecting from some - The lower the hops distance of the peer, the higher priority they receive - The more connection failures the peer has presented, the lower the priority - Room attendants and LAN peers have slight priority over pubs - After we've been connected to a peer for many minutes, disconnect from them and try to connect to different peers, to encourage diversity of connections In none of the cases above shall we connect to a peer that we block. In addition to the above, the following actions happen automatically every (approximately) 1 second: - Disconnect from connected peers that have just been blocked by us - Disconnect from peers that have been connected with us for more than 30min - Disconnect from peers that have been pending in "connecting" status for too long - "Too long" means 30sec for LAN peers - "Too long" means 30sec for Room attendants - "Too long" means 1min for Bluetooth peers - "Too long" means 5min for DHT invite peers - For other types of peers, "too long" means 10sec - Stage non-blocked peers that are in ConnDB marked as `autoconnect=false` - Unstage peers that have just been blocked by us - Unstage LAN peers that haven't been updated in ConnStaging in 10 seconds - Unstage Bluetooth peers that haven't been updated in ConnStaging in 30 seconds **Database cleanups:** Upon starting the scheduler: - Remove database entries for any LAN or Bluetooth peers (these are rediscovered just-in-time) - Remove room alias addresses if those aliases are in rooms where I have membership **Other events:** - Upon wakeup (from computer 'sleep'), fully reset the ConnHub - Upon network (interface) changes, fully reset the ConnHub - Upon a disconnection, try to connect to some peer (section above)
To experiment with your own opinions for establishing connections, you can make your own ConnScheduler, which is just a typical SSB plugin. You can write in the traditional style (like other SSB plugins), or with OOP decorators. The example below uses OOP decorators. Here is the basic shape of the scheduler: ```javascript module.exports = { name: 'connScheduler', version: '1.0.0', manifest: { start: 'sync', stop: 'stop', }, init(ssb, config) { return { start() { // this is called when the scheduler should begin making connections // You have access to CONN core here: ssb.conn.stage('some multiserver address'); ssb.conn.disconnect('another multiserver address'); // ... }, stop() { // this is called when the scheduler should cancel its jobs, if any } } } } ``` Note that the name of the plugin must be **exactly `connScheduler`** (or `connScheduler`) and it **must have the methods start() and stop()**, because the CONN core will try to use your scheduler under those names. The rest of the contents of the ConnScheduler class are up to you, you can use private methods, etc. When you're done building your scheduler, you can export it together with CONN core and the gossip compatibility plugin like this: ```js var CONN = require('ssb-conn/core') var Gossip = require('ssb-conn/compat') var ConnScheduler = require('./my-scheduler') module.exports = [CONN, ConnScheduler, Gossip] ``` That array is a valid secret-stack plugin which you can `.use()` in ssb-server.
The legacy gossip plugin is one of the oldest parts of the SSB stack in Node.js, and it contained several old opinions. It wasn't designed with multiserver in mind, so it made a lot of assumptions that peers have `host`/`port` fields. Nowadays with Bluetooth and other unusual modes of connectivity, that assumption breaks down often. The gossip plugin also did not have the concept of "staging", which is useful for ephemeral connections (LAN or Bluetooth) in spaces that may have many strangers. So the gossip plugin tended to connect as soon as possible to any peer discovered. Also, since the gossip plugin was a monolith, it had all these concerns (cold persistence, in-memory tracking of current connections, ephemeral peers, scheduling, old and new style addresses) squashed into one file, making it hard and brittle to change the code. The objectives with CONN were to: - Untangle the codebase into modular components with single responsibilities - Standardize the assumption that addresses are always multiserver addresses - All "pools" (DB, Hub, Staging) are key-value pairs `[address, dataObject]` - Make scheduling logic easily swappable but provide an opinionated default
MIT