Closed dy closed 8 years ago
There are 2 types of fns need polyfilling: texture-related and shader-related, like dx, dy etc. Going to be fixed with audio-shader practical case.
Textures definitely should be implemented with typedArrays. Standard derivatives can be safely ignored, as in webgl they are enabled with extension.
Minimal webgl is done.
Complete OpenGL4.4 (ideally) or at least WebGL environment