stackgl / glsl-transpiler

Transpile GLSL to JS
http://stackgl.github.io/glsl-transpiler/
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Stdlib #3

Closed dy closed 8 years ago

dy commented 8 years ago

Complete OpenGL4.4 (ideally) or at least WebGL environment

dy commented 8 years ago

There are 2 types of fns need polyfilling: texture-related and shader-related, like dx, dy etc. Going to be fixed with audio-shader practical case.

dy commented 8 years ago

Textures definitely should be implemented with typedArrays. Standard derivatives can be safely ignored, as in webgl they are enabled with extension.

dy commented 8 years ago

Minimal webgl is done.