stackless-dev / stackman

Stack manipulation API and implementation for common platforms
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stackman

Simple low-level stack manipulation API and implementation for common platforms

Purpose

This library aims to provide a basic API to perfom stack manipulation on various platforms. Stack manipulation involves changing the machine stack pointer while optionally saving and restoring the stack contents.

Manipulating the stack pointer allows the implementation of continuations and long jump functionality in C. However, this invariably involves low-level assembly code, to save and restore machine registers and manipulate the stack pointer itself. Each machine platform, and tool suite, will need appropriate customization for it to work.

Various projects perform stack manipulation to provide co-routine functionality:

However, each of these perform things slightly differently and individual platform implementations have to be maintained for each of them.

This library aims to provide a simple api that can be shared among all projects that manipulate the C stack.

Additionally, it provides a set of pre-assembled libraries for the most common platforms so that no assembly steps are required by users.

Features

Supported platforms

The current code is distilled out of other work, with the aim of simplifying and standardizing the api. A number of ABI specifications is supported, meaning architecture and calling convention, plus archive format:

Supported toolchains:

Other platforms can be easily adapted from both existing implementations for other projects as well as from example code provided.

API

There are two functions that make up the stackman library: stakman_switch() and stackman_call() who both take a stackman_cb_t callback:

typedef void *(*stackman_cb_t)(
    void *context, int opcode, void *stack_pointer);
void *stackman_switch(stackman_cb_t callback, void *context);
void *stackman_call(stackman_cb_t callback, void *context, void *stack);

stackman_switch()

This is the main stack manipulation API. When called, it will call callback function twice:

  1. First it calls it with the current opcode STACKMAN_OP_SAVE, passing the current stack_pointer to the callback. This gives the callback the opportunity to save the stack data somewhere. The callback can then return a different stack pointer.
  2. It takes the returned value from the calback and replaces the CPU stack pointer with it.
  3. It calls the callback a second time, with the opcode STACKMAN_OP_RESTORE and the new stack pointer. This gives the callback the opportunity to replace the data on the stack with previously saved data.
  4. It returns the return value from the second call to the callback function.

The context pointer is passed as-is to the callback, allowing it access to user-defined data.

Depending on how the callback function is implemented, this API can be used for a number of things, like saving a copy of the stack, perform a stack switch, query the stack pointer, and so on.

stackman_call()

This is a helper function to call a callback function, optionally providing it with a different stack to use.

  1. It saves the current CPU stack pointer. If stack is non-zero, it will replace the stackpointer with that value.
  2. It calls the callback function with the opcode STACKMAN_OP_CALL.
  3. It replaces the stack pointer with the previously saved value and returns the return value from the callback.

This function is useful for at least three things:

The last feature is useful to bypass any in-lining that a compiler may do, when one really wants a proper function call with stack, for example, when setting up a new stack entry point.

Usage

There are two basic ways to add the library to your project: Using a static library or inlining the code.

static library (preferred)

inlined code

Development

Adding new platforms

  1. Modify platform.h to identif the platform environment. Define an ABI name and include custom header files.
  2. Use the switch_template.h to help build a switch_ABI.h file for your ABI.
  3. Provide an assembler version, switch_ABI.S by compiling the gen_asm.c file for your platform.
  4. Provide cross-compilation tools for linux if possible, by modifying the Makefile

Cross-compilation

Linux on x86-64 can be used to cross compile for x86 and ARM targets. This is most useful to generate assembly code, e.g. when compiling stackman/platform/gen_asm.c

The x86 tools require the gcc-multilib and g++-multilib packages to be installed. They, however, can't co-exist with the gcc-arm-linux-gnueabi or gcc-aarch64-linux-gnu packages on some distributions, and so development for these platforms may need to be done independently.

Cross compiling for x86 (32 bit) on Linux

Cross compiling for ARM (32 bit) on Linux

Cross compiling for Arm64 on Linux

A note about Intel CET

Intel's Control-Flow Enforcement Technology is incompatible with stack switching because it employs a secondary Shadow Stack, that the user-mode program cannot modify. Unexpected return flow after a stack switch would cause the processor to fault. Because of this, we need to mark any assembly code as not CET compatible by adding special compiler flags to supporting compilers (currently modern GNU C). Modern compilers are beginning to generate CET compatible objects and once supporting CPUs start to arrive, processes which consist entirely of CET compatible code may be run in such a protected environment. See https://software.intel.com/content/www/us/en/develop/articles/technical-look-control-flow-enforcement-technology.html for more information

History

This works was originally inspired by Stackless Python by Christian Tismer, where the original switching code was developed.

Later projects, like gevent/greenlet have taken that idea and provided additional platform compatibility but with a different implementation, making the switching code itself incompatible.

Our work on additional stack-manipulating libraries prompted us to try to distill this functionality in its rawest form into a separate, low-level, library. Such that any project, wishing to implement co-routine-like behaviour on the C-stack level, could make use of simple, stable code, that can be easily extended for additional platforms as they come along.