issues
search
starvingcats
/
GoDotFizzle
Share GoDot Project including assets
GNU General Public License v3.0
5
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
How much polys per character or scene
#68
svenschilling
opened
4 years ago
0
Level selector
#67
gandie
closed
4 years ago
1
Particle effects
#66
gandie
closed
4 years ago
1
Sprinting
#65
gandie
closed
4 years ago
1
Inventory system / tool belt
#64
gandie
opened
4 years ago
0
Machines break when wrong items inside and crafting
#63
gandie
closed
4 years ago
1
Player character reset
#62
gandie
closed
4 years ago
1
Introduce the evil manager
#61
gandie
opened
4 years ago
0
Add ground based effect like oil
#60
gandie
opened
4 years ago
0
Singleton object migration
#59
gandie
closed
4 years ago
1
Rescale 3D objects
#58
svenschilling
opened
4 years ago
0
HOWTO fix texture tiling export within the code
#57
svenschilling
opened
4 years ago
0
Texture problem on saege when watching on different angle
#56
svenschilling
opened
4 years ago
0
Investigate on game performance
#55
gandie
closed
4 years ago
1
Introduce random events, e.g. broken material dispenser
#54
gandie
opened
4 years ago
0
Tool is required when crafting
#53
gandie
closed
4 years ago
1
Design paper - Write down some basic ideas
#52
gandie
closed
4 years ago
1
Add sound effects and sound options
#51
gandie
opened
4 years ago
0
Moodboard
#50
svenschilling
opened
4 years ago
0
Concepting figures
#49
svenschilling
opened
4 years ago
0
Tutorial / First-start screen -- Say "Hello" and "Welcome" to new players
#48
gandie
closed
4 years ago
1
Scene Transitions
#47
gandie
closed
4 years ago
1
Add catching zone to conveyor belt slots / crafting spots
#46
gandie
closed
4 years ago
1
SplashScreen / Icon / Logo / Name
#45
gandie
opened
4 years ago
3
More recipe items and raw items
#44
gandie
opened
4 years ago
0
Add different weight to items for different throwing distances
#43
gandie
closed
4 years ago
0
Upgrades! Buy upgrades from score reached in previous lvl, e.g. better saw, throwing, faster movement
#42
gandie
opened
4 years ago
0
Use builtin datastructure for controls, to add icons for controller and keyboard buttons
#41
gandie
opened
4 years ago
1
Persistence layer - start with highscore
#40
gandie
closed
4 years ago
3
Improve controls - rewrite figure turning mechanics
#39
gandie
opened
4 years ago
0
Facing or interactable item tooltip
#38
gandie
closed
4 years ago
1
First graphical representation of basic recipe
#37
svenschilling
closed
4 years ago
0
Throw / catch items
#36
gandie
closed
4 years ago
1
Score system
#35
gandie
closed
4 years ago
1
Add PowerUp Mechanics
#34
gandie
closed
4 years ago
1
Recipes as graphical representation
#33
svenschilling
closed
4 years ago
1
Pause screen overlay
#32
gandie
closed
4 years ago
1
Player instancing
#31
gandie
closed
4 years ago
1
Reset origin on all 3D objects
#30
svenschilling
opened
4 years ago
0
Introduce conveyor belts as a source for raw items, make conveyor belts more generic
#29
gandie
closed
4 years ago
1
clean the asset folder you animal
#28
svenschilling
closed
4 years ago
1
Pick items from conveyor belt
#27
gandie
closed
4 years ago
1
Animating assets
#26
svenschilling
opened
4 years ago
1
Texturing assets
#25
svenschilling
closed
4 years ago
1
Stack items on assembly slot to get visual feedback of item count
#24
gandie
closed
4 years ago
1
Cleanup project folder, add subfolders
#23
gandie
closed
4 years ago
2
Create dynamic recipe handling
#22
gandie
closed
4 years ago
1
Add a level timer + Win/Loose indicator
#21
gandie
closed
4 years ago
1
Build better raw material dispenser
#20
gandie
closed
4 years ago
1
Add visual indicator when crafting is in progress
#19
gandie
closed
4 years ago
1
Next